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Fewer options of things to say due to main character being voice acted, fewer interactions and things to say with party members, gifts have actual scenes with companions in DA2 versus more response options, main character silent, more interactions & things to say with party members, gifts basically have the appearance of being thrown at a companion and the companion yells back their varied level of appreciation in DA:O. Phew, a lot of differences, but I thought I’d combine a bunch of social options. I love having a fully voiced character, and don’t even mind not having as many responses and things to say. However I do feel gypped about the fact that it seems that there are less things to talk about with companions. You don’t have the option of always forcing a conversation like you do in DA:O, and you can’t go into a special romance section and make out & / or get your tenting on. I mean…OBVIOUSLY that is a huge problem for me. I want to be able to do all the tenting and making out that I want. However I do appreciate that a scene for giving a gift has been added in. It’s always humorous to me when my companion asks, “And you’re giving this to me…why?” Much better to have an actual conversation about the gift rather than a shouted “Oh, thanks”.
And there you have it. The summary of the changes I found most prominent. If you think of others, please let me know in the comments!! And finally, what you’ve all been waiting for… THE POLL:
I disagree, it’s a very good game, but I think Donkey Kong is the best game ever.
DA:O was such an amazing game. DA2 was…just garbage.
I wouldn’t call DA2 garbage. I still genuinely enjoy playing it. It’s most certainly not as rich, deep, or endearing as it’s predecessor though. By comparison DA:O is easily the stand out. What’s important is what they now do with DA3. Will they learn from their missteps in 2 or repeat them. I’ll allow a sophomore slump if 3 comes out and ruins me for all other Dragon Age games.
well, they have kept on “awesome button” laidlow, so I don’t think they learned much…
You could talk with your companions anywhere in the DA:O, they used to fight between themselves and they were much more interactive than in DA2 which created powerful bonds between them and player. In DA2 you have to go through several loading screens only to talk to someone and you generaly don’t have any needs to do so. Also there is much less bonding talk during the missions.
Plus I don’t like the direction of BW stories. In DA:O it feels like you have exceptional group of heroes who can survive anything if stick together but in DA2 or ME3 it is all about “sacrifice this team member, let kill that team member,…”. I guess their writers simply came to the end of their imagination and only way to add some new twist is to kill someone.
DA:O, best graphic, texture and human interface resemblance
DA 2, Total Joke (the heads to big, the muscle resemblance crap, the ear drawing so ugly)
Carefully watch the riot first game before entering kirkwall, there’s an alien (suppose to be an elf
but poorly describe, so hideous)