Dragon Age II: Legacy Trailer

dragon age ii legacy darkspawn

Are we to assume your name isn't "Mr Giggles"?

If there’s one thing that makes my Fridays drip with joy and delight it’s something new about Dragon Age. While Dragon Age II wasn’t the most visually diverse of games, it was still fun to play. I wouldn’t mind in the least going back into the Free Marches once more to whoop a little arse and take a name or two. Thankfully BioWare has been kind enough to release a new trailer for us. Take a gander below at the gameplay trailer for Dragon Age II: Legacy:

So it appears that we are seeing the return of some of our party members as well as the introduction of a new villain. However this one does look strikingly similar to the Architect from Dragon Age: Origins – Awakening. While this doesn’t appear to be the same character one thing is questionable. From the trailer he appears to be speaking which means he is in some way shape or form related to the Architect. I mean Awakenings did state that talking Darkspawn were a relatively new creature brought about by The Mother and the Architect.

According to BioWare’s synopsis of the Dragon Age II: Legacy:

Targeted by a vicious criminal cartel that are hunting “the blood of the Hawke,” you must put an end to their relentless attacks. Leave Kirkwall, and journey to an ancient Grey Warden prison in order to find the source of the aggression and uncover the harsh truth about the Hawke lineage. Playable from any point in the DAII campaign, face all new darkspawn, forge a powerful new weapon and come face to face with an ancient horror.

It is refreshing that we actually get to leave Kirkwall. No, really, we do this time. It says so right there in the second sentence. Judging by the trailer and the synopsis, there is something special about the “Blood of the Hawke” that lends itself to the covetous nature of individuals and has a pungent smell all it’s own. I hope it smells of rhubarb.

While this is just an expansion and sure to be a quick jaunt through a Grey Warden prison it will be nice to finally take Hawke on a real adventure. I’m sure many of us held the feeling that it was a great disservice to keep Hawke locked away and not let him/her spread his/her wings and fly. Well we finally get the chance when Dragon Age II: Legacy is released on July 26.

VN:F [1.9.11_1134]
Rating: 0.0/5 (0 votes cast)

Comments

Posted On
Jul 13, 2011
Posted By
Calamitybird

This isn’t the only place I’ve seen the Kirkwall complaint, but I just don’t get it. Who cares if the whole story took place in one city? More places != better story. Only better story does. Nothing wrong with a vast setting (though sometimes it can be a lot to keep track of), but to suggest it’s a flaw inherently is like saying “Casablanca” would have been a better movie except the whole thing took place in Casablanca. I actually really liked the decision to play out the whole drama in Kirkwall.

Not to say they didn’t drop the ball on locales, though – it was breathtakingly lazy of them to have only one cave layout, one dungeon layout, etc., re-used a dozen times with a few hallways walled off and treasure chests rearranged to make them ‘different’. :-/

Trailer looks neat (and yay, I see Anders!). Looking forward to it!

VA:F [1.9.11_1134]
Rating: 0 (from 0 votes)
Posted On
Jul 14, 2011
Posted By
wadoobie

The problem with it is that most of us were expecting something epic. We were told the story would span a decade. Perhaps this is our own assumptions and wants getting in the way, but Hawke never traveling outside of the boundaries on his little haven seemed to take away from it being what we expected. You reference Casablanca however Casablanca wasn’t based on the premise of adventure. Instead you have to look at Indiana Jones. Imagine Indiana Jones taking place in one place…a temple if you will. Perhaps a Temple of Doom. That would be a film regarded as one of the lesser adventures of Indiana.

Dragon Age: Origins was about an epic adventure of a Grey Warden. Dragon Age 2’s epic adventure was akin to walking down the road on a Sunday morning to the farmers market. It wasn’t an adventure at all. It was a game based on political struggle and intrigue. But again, this may be partly us expecting one thing and getting something else.

VN:F [1.9.11_1134]
Rating: 0 (from 0 votes)
Posted On
Jul 14, 2011
Posted By
Calamitybird

While it’s true that epics are often globe-spanning, an epic first and foremost is “a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is narrated in elevated style.” Rags to riches, refugee to Champion of a capitol city, I think it does a pretty good job. Comparing DA2’s story to a Sunday trip to the farmer’s market isn’t really fair, unless your local farmer’s market is regularly overrun by invading nations and destroyed by great civil unrest. Srsly, the city is all but *destroyed*! Twice!

I suspect my initial grouchiness over DA2’s departure from the Warden’s story may have been to my advantage: You were expecting something grander in some way and felt short-changed, while I “got around” to playing it 3 months after its release and was absolutely delighted (other than a dragging sense of “what’s my purpose?” during Act I).

VA:F [1.9.11_1134]
Rating: 0 (from 0 votes)

Leave a Reply