Dragon Age II: Legacy Trailer

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Comments

Posted On
Jul 13, 2011
Posted By
Calamitybird

Not to say they didn’t drop the ball on locales, though – it was breathtakingly lazy of them to have only one cave layout, one dungeon layout, etc., re-used a dozen times with a few hallways walled off and treasure chests rearranged to make them ‘different’. :-/

Trailer looks neat (and yay, I see Anders!). Looking forward to it!

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Posted On
Jul 14, 2011
Posted By
wadoobie

The problem with it is that most of us were expecting something epic. We were told the story would span a decade. Perhaps this is our own assumptions and wants getting in the way, but Hawke never traveling outside of the boundaries on his little haven seemed to take away from it being what we expected. You reference Casablanca however Casablanca wasn’t based on the premise of adventure. Instead you have to look at Indiana Jones. Imagine Indiana Jones taking place in one place…a temple if you will. Perhaps a Temple of Doom. That would be a film regarded as one of the lesser adventures of Indiana.

Dragon Age: Origins was about an epic adventure of a Grey Warden. Dragon Age 2’s epic adventure was akin to walking down the road on a Sunday morning to the farmers market. It wasn’t an adventure at all. It was a game based on political struggle and intrigue. But again, this may be partly us expecting one thing and getting something else.

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Posted On
Jul 14, 2011
Posted By
Calamitybird

While it’s true that epics are often globe-spanning, an epic first and foremost is “a long poetic composition, usually centered upon a hero, in which a series of great achievements or events is narrated in elevated style.” Rags to riches, refugee to Champion of a capitol city, I think it does a pretty good job. Comparing DA2’s story to a Sunday trip to the farmer’s market isn’t really fair, unless your local farmer’s market is regularly overrun by invading nations and destroyed by great civil unrest. Srsly, the city is all but *destroyed*! Twice!

I suspect my initial grouchiness over DA2’s departure from the Warden’s story may have been to my advantage: You were expecting something grander in some way and felt short-changed, while I “got around” to playing it 3 months after its release and was absolutely delighted (other than a dragging sense of “what’s my purpose?” during Act I).

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