Questrade Vs Fxcm Forex
Panin Sekuritas Online Trading Syariah Bank
Ez Binary Option Trading Stocks
Combien Bourse En Haïti
How To Do Stock Trading In Germany
best oil shares to buy 2016
Best Stock Trading Fees
Quotidien Taux De Change Au Mali
Now 40 seconds into the Syndicate Announcement Trailer you see someone lose control and do the agents bidding by killing the other person in the room and then turn the gun on their own head. This leads us to one logical conclusion. This can only be the work of the persuadetron? What else could allow a Syndicate Agent to gain access to someone and force them to do their bidding. While the ultimate capability of the persuadetron has yet to be released, knowing that it’s in there makes us happy.
Face stomp at 1:03. That’s all we really need to say about that.
The scale of Syndicate looks rather large. Now it’s not large on the scale of Fallout 3 or New Vegas but it does look like the missions may be slightly more grandiose than Deus Ex: Human Revolution. Now before people get angry with me allow me to explain what I meant by that line. I am not saying DE:HR was small. I’m not saying it wasn’t amazing. What I’m saying was that the missions held a certain claustrophobic feel to them. While it was perfect for Deus Ex: Human Revolution it’s nice to see Syndicate stepping up and saying “Here’s a minigun on the side of a vehicle. Have at it. See that window you’re dangling in front of in the open sky? Yeah just whoop that window’s ass.”
Aaaallll byyyy MYseeeeeelllfff
Only one agent. Part of the fun I had with Syndicate and trying to set up traps. Lining up multiple agents with a brutal mix of flamethrowers and miniguns was a simple pleasure to a thirteen year old boy. With only one agent the trapping and luring aspect won’t seem quite as possible. Okay it won’t be at all possible. But I’m willing to give them the benefit of the doubt that what they lack in agent quantity they make up for in agent quality.
While I stated above that the world seems more grandiose it doesn’t (from what we’ve been shown) look to be as open. We see no hint of the aforementioned territorry management that we are hoping it keeps up, nor do we see anything as remotely open world as Deus Ex: Human Revolution. While we’re not looking for them to lay out the entire story in a quick 2 minute trailer it would be nice for a tad more information on what we can expect when we’re not stomping on people’s faces while making others shoot people for us.
While it looks like a very fast paced FPS, it still looks like a fairly standard FPS. There is not much in here that really blows our skirts up. It’s still early though, but since Syndicate is scheduled for release on February 21st, 2012 they should be showing us something to get us excited. However a great game is not always great because it brings something new to the game. Sometimes they do something great by taking pieces of what’s worked before and combining them in a way that is simply mind blowing.
Does his thumbs up mean go for the gold?
Now what good is a video game announcement without a little pre-order information to go with it. If you were so inclined to preorder Syndicate you would get The Executive Package bundled right with it. What is the Executive Package you may be asking yourself? Well let me shed a little light on it for you. It’s enough co-op gold to make Trump jealous. You get solid gold version of all loadout weapons, something called “golden dart vision” and gold Syndicate logos during co-op missions. They seem to be touting the gold angle.
While “fancy pants gold weapons” are interesting I am more intrigued by these missions themselves. Will they be more akin to the old school Syndicate game where a team of agents work to achieve a goal? That would certainly be an interesting angle to the multiplayer. Looks like we’ll have to wait to find out a little more though.
What we do know from the trailer is that Syndicate looks like it should be fun to play. We’re pretty anxious to find out more about it on our end. But we’ve given you our take on the the trailer, what about all of you?
I have a personal policy with trailers: treat them as short films, and maybe promises, but don’t take them seriously unless they’re backed up by actual promises.
So… I enjoyed the trailer on the visceral level, and something inside of me cringed in the same way that the original Syndicate made me cringe, which meant that the same mean-spirited, we’re-all-screwed nihilism that made me uneasy in the first game is still somewhere in there. It’s not like with XCOM where you get a thematic overhaul in addition to pretty substantial mechanical changes. This doesn’t seem as far afield somehow, if only in aggregate.
As much as I played the original Syndicate and its expansion, it had some serious problems, one of them being how dumb your little dudes could be, the silly clown cars, and that you couldn’t see inside buildings. As with most RTSes, I had a tendency to lose control when too many things are going on, so the idea that I could play in a slick if disturbing dystopia without worrying about anyone else but myself is somewhat appealing (though if given a choice, I’d rather live in Deus Ex’s future than Syndicate’s).
Still, though, these reboots… I have a weird relationship with them. Don’t want to fill up the comment section. Want to add, though, that I’m sort of charmed by all the chatter about Skrillex’s track in this demo, since it’s the first time I’ve ever heard his work as far as I know, and I thought it was great.
my main issue is… It’s nothing like syndicate and more like Deus ex HR. Disapointing all over.
I think that’s a fear shared by many of us. Hopefully they’re aware of this and will help alleviate some of these fears soon.