Dark Souls: Playthrough Journal – Day 1

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Dark Souls Bonfire

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Dark Souls Dragon Fight

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Suddenly a flurry of curse words comes out as we see a boulder bearing down on us. We do not evade it. We also do not die. This boulder is needed however since behind it it has opened up a wall that contained a dying knight. He gives me a handful of Estus Flasks and tells me a tale of a dead man chosen to come back and save the world. We think he means us. We make our way out of this newly opened hole and we are met with the same two staircases. This time we choose down since last time up seemed to hurt. As I rest at the bonfire my health replenishes and my Estus Flasks fill up as well. Thanks Dark Souls for making this easier on us. These Estus Flasks contain health in times of need and the bonfire replenishes them for us. This kindness is unexpected and appreciated. After another 20 minutes of grinding from bonfire to starting cell we decide it’s time to see what’s up the stairs.

As we climb the stairs we see an enemy waiting for us with a sword in hand. Time to see if we can still parry and riposte. By waiting for the right moment we are able to deflect his attack with L2 and respond with a normal attack with R1. The enemy falls dead. It’s nice to know we can still pull that move off. As we press forward we see a message overlooking a view. Sure to know that it says something to the effect of “nice view” we see it as a trap but still move toward it regardless. Sure enough behind us we can hear the stringing of a bow. We dodge as quickly as possible fearing an arrow in the back. Two enemies with swords come charging at me. As we engage them real life steps in. My dog Maddox has taken my wife’s shoe and is now hitting me with it asking me to give chase. Since I can’t pause Dark Souls I do a dance between melee on the screen and commanding the dog to leave it. Maddox is an asshole. He doesn’t listen. He just wags his tail and looks at me lovingly. He’s lucky I love him so much. As we finish off the two sword wielding enemies and the archer we run back quickly to a point on the level where we know we won’t be hurt. I can then take on Maddox.

We’ve lost a little health so we take hit from an Estus Flask and press on to where we killed the Archer. As we overlook his corpse we read a few of the messages. One tells us that we can have a big hit on someone if we hit attack while falling. We can also do a jumping strong attack. Interesting. To our left is a layer of white fog while before us is an open room. We peer into the room to see a lone knight in the corner. As he approaches we attempt the parry and riposte move again only meet with total failure. He deals a heavy blow, but one we can recover from. After a close battle we dispatch him. We know that our path back to the bonfire is open so we take it and replenish health. We can only guess we are not going to like what’s about to happen through the foggy door so we grind for another 20 minutes. All this grinding is being done yet we have no way to actually level up. This is becoming increasingly frustrating. The pressing need to level up is becoming apparent however the lack of ability to actually do so is rather irritating. Since we can’t level up we now grind to work on timing and combat maneuvers. It’s never too soon to start getting better.

Dark Souls Bonfire

Fancy meeting you here.

Finally it’s time to go through the foggy door. As we push through below we see that large demon that we ran from earlier. Only this time all exits are sealed. We do our strong leaping attack off of the overlooking balcony on which we stand and it connects perfectly. Half of his health is now gone. The fight is going to be manageable. That is until he swings his club. It’s about this time that dodging and rolling becoming a necessary tactic. The moves on the screen are actually being translated to movements in my own physical body. My dogs are watching me. They seem to be judging me. I don’t care. I’ve come this far without dying and I don’t intend to start now.

After working our way behind the demon and dealing a few hits he spins and swings his club. Once more dodging and rolling must be done until we can work our way behind him once more and attack. This battle isn’t as hard as I felt it should be. Once he is dead we collect a key and return to the courtyard bonfire to heal.

Underneath the balcony where we launched our initial attack is another large door for us to move through. Once pressing through here we see a wide open world before us. We however are on a very narrow cliff. Messages tell us to keep moving. Atop the first hill and to the right is a baby bird asking us for “warm and soft”. Duly noted young feathered friend. With some exploring we’re able to find some souls and move toward the very top of the cliff on which we stand. Suddenly a giant raven appears and tells us we’ve been chosen. We’re taken away from this world and onto the next. With the prologue concluded I’m left to wonder just what the hell we were supposed to give that baby bird. I know we missed something but there’s no turning back. I’m fully engrossed in Dark Souls at this point.

We are dropped at a new Bonfire that finally allows us to level up. All the grinding has payed off for us. We’re now ready to kick ass and take names. But since the dogs need to play that shall have to wait until tomorrow.

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