Category: Random Video Game Nonsense

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A mage who happens to be my identical twin sister.

Tasked with rooting out mages who never joined the Circle, it is Candra I search for among the apostates.  I hunt rumors and legends; often following trails that have long since grown cold.  She is the one I hope to confront every time I track an apostate.

As I approached Knight-Captain Reyes in a small alleyway off the market within Ansburg, my heart thrummed, quickened by the news I brought.  I was eager to gain his approval for my next task.

“Knight-Captain?”  I asked.  He was the templar I treated with deference, as he was the one who took me seriously.  After my mother died, I sought to join the templar order, craving a purpose and a chance at revenge.  Being half elf, half human, I was laughed at and thrown out.  Only Reyes had recognized my passion, allowing me to work for him privately as a templar hunter.  Officially, I was akin to a mercenary.  But in my mind, I was a templar.

He turned, and I bowed my head.  “Evaine.”  His dark features and lilting accent established that he had come to the Free Marches from Antiva.

“I recently heard of a dangerous apostate, and I’m looking for your favor to find her.”

He lifted an eyebrow while his coal colored eyes studied me.  “Go on.”

“There have been strange happenings in northern Ferelden, near Highever.  People being pulled into the Fade against their will.  Hauntings.  A woman going mad.  A mage was thought to be the cause of it, and it stopped after she disappeared.”

Reyes’ mouth tightened as I spoke of the mage’s deeds.  “Where is she now?”

“She was seen heading west, stopping in Orzammar,” This was all the information I would present, and now I would await his decision.  I doubted it would result in anything other than finding her, but I needed his blessing all the same.

“Strange that an apostate would travel so close to the Circle Tower.  And that she would choose Orzammar, of all places.  The dwarves have no magic in their blood.”  He ran a hand through his hair.  Nervously waiting for an answer, my fingers began to grow cold.  Surely this wouldn’t be considered too dangerous a job for an unsanctioned templar hunter?

Finally he nodded.  “Bring her to the nearest Circle, if possible.  Nullify the threat, if not.”

I acknowledged this with another bow and turned to go.

“And Evaine?”

I looked back.  His brows were creased.

“I’m not sure what type of magic this is.  Be cautious.”

 

Reyes may not have known the type of magic this apostate was using, but I did.  It sounded all too familiar to me.

Somniari.  A dreamer; someone who could enter the Fade at will and manipulate it, driving others into the Fade, attacking people in their dreams, destroying their minds.  Even killing them through their dreams.

It was rare magic, thought to be extinct in all but legends.  My throat tightened as I thought back to when my parents were alive and my mother wasn’t emotionally scarred by the horrors my sister had wrought.  Candra inherited the magic bloodline of our elven ancestors, while I was simply a half breed with no magical talents.

I was young when Candra began having nightmares.  Our parents were concerned, because she told them of demons who called to her.  But who could they turn to for help?  My mother, a Dalish elf, had abandoned her tribe to marry the human she’d met on an expedition in the Brecilian forest in Ferelden.  My father was disowned by his family in Denerim for wedding an elf rather than a noble.  They were afraid of bringing her to the Circle, as they might never see her again.

It became difficult to wake her up.  She would sleep through the morning, not rising until mid-day.  Eventually nothing could wake her.  It terrified us.

I stopped my thoughts.  I was standing at the entrance to Orzammar, being sized up by a sour dwarf.  Garbed in loose robes, with a hood pulled low over my eyes, I was dressed for anonymity.

It was early in the morning.  Although there was a circle of trading stations set up in front of the doors, most of the traders were still in their tents.  Those that were awake were blearily setting out their wares, paying us no mind.

“What do you want?” spat the dwarf, his voice as icy as the wintery air.

“To get inside,” I replied sardonically.  Before he could respond, I drew my dagger and pressed it against his throat.  “Let me in, or I’ll take your tongue and feed it to a nug.”

He grunted in distaste, but the intimidation worked.  He opened the doors, muttering about hoping darkspawn would eat me.

I was closer than ever to the goal of finding my apostate twin, and was both elated and terrified.  It had been over a decade since I’d seen her, back when I was 15.  I was now 29.  Yet I could still picture the last day I saw her, the day mother and I fled for our lives.

Passing through the entrance hall, I entered the Commons.  I was struck by the impressive architecture, the dedication that went into carving the entire city from stone.  While I admired the craftsmanship required, I also felt oppressed.  The lighting provided by lava and flickering torches felt unnatural, casting a ruddy hue on the surroundings.

I took in the view, and then moved to cross the bridge over the bubbling lava.  Alert, I scanned the other side in the off chance I caught a glimpse of her.  Seeing only dwarves, I wandered on the stone street.  I overheard conversations about the death of a king, and arguments over his successor.

Walking towards the dingier part of Orzammar, I felt a change in the atmosphere as I crossed over; the air itself was heavier.  Knowing that eyes watched me, I kept my hand near my blade.  Feeling the stirring of movement behind me too late, my knees were suddenly kicked out from under me, my hood thrown back, and a blade pushed against my throat.  Ironic that I’d just done the same thing to a dwarf.

A voice raged in my ear.  “What’s a surfacer doin’ here in Dust Town?”

“Let her go!”  The command came from my right, but I didn’t dare turn my head with the knife resting against my neck.

You,” the dwarf sneered.  But the blade lifted, and he backed away.

I was on the ground with my hand against my throat.  It was disconcerting to think I might have been moments away from meeting the Maker.  A shadow fell over me, and I looked up to see that the voice belonged to an elf.  His brown hair was streaked with red and fell into his gray-green eyes as he studied me.

“Candra, what are you doing?  I thought we agreed you’d stay inside.  Come on, let’s go.  That dwarf will be getting his friends right now,” he informed me, wrapping an arm around my waist and lifting me up.  My heart leapt within me when he mentioned her name.  He hadn’t even realized his mistake.

He guided me to an abandoned structure, of which the door had been ripped off its hinges.  The front room was empty, but as he drew me into a room deeper within the hovel, he moved aside a broken chair and rug to reveal a hatch in the corner.

“Are you hurt?” he asked as he helped me down the stairs.

“Just shaken.”  My voice cracked convincingly.  I was standing at the bottom of the stairs, which led to a tunnel, into which many passages emptied.  He closed the hatch, and put his arm back around me.  I leaned on him, under the pretense of shock.

“If you thought to be less conspicuous in that outfit,” he stopped to chuckle.  “You only made yourself stand out more.  That dwarf thought you were a prime target.”

We took a left at one of the passages.  I hadn’t seen any signs of life, and I was getting anxious.  I glanced at the elf supporting me, noticing he was looking me up and down, frowning.  “Where did you get that outfit…?” he asked slowly.

“Elin!”  A voice stopped us.  He released me so abruptly that I stumbled.  We had turned a corner, and there she was.

Candra.

It was like looking into a mirror, how similar we appeared.  Blonde hair like gold, deep navy blue eyes, a sprinkling of freckles on the nose.  The lean build of an elf, the stature of a human, and the slight point in the ears.  Except she looked exhausted.  Her shoulders were slumped, dark purple circles like bruises marked her eyes, her eyes themselves were dull, and her face was pale.

As I stared, I saw a parade of emotions cross her face.  First, annoyance for Elin, then suspicion as she looked at me, giving way to shock, then sadness, ending with confusion.  I drew myself up, wearing the most spiteful glare I could muster.

“Candra,” I greeted.  I paid no heed to Elin, who was glancing between us, dumbfounded.

“Evaine,” she breathed.  Her eyebrows drew together.  “But I thought… you were dead.”

“Still living and breathing.  No thanks to you.”

She seemed to realize my anger.  I was trembling with emotion, barely keeping myself contained.  I wanted to scream at her, I wanted her to answer my questions, I wanted her to feel the pain I’d felt.

“All this time, you’ve… been alive… I can’t believe it,” she whispered.

I couldn’t believe her tone, which sounded like she cared after all she’d done.  It tore me apart.  “Yes, I have.  Do you know what you did to father?  How mother was left heartbroken by your actions, that her mind couldn’t comprehend it, how I had to care for her until she died?  That is, after we fled for our lives because you almost killed me.  She repeated ‘Somniari’ over and over, one of the only things she would say for the rest of her life.”  I stopped, breathing hard.  She had let me speak, but her face was crumbling as the accusations hit.

“I hate myself for what happened.  Father was trapped in the Fade because of me, and I thought I’d killed you.  I understood why mother ran.  How far away from an abomination was I, that I was capable of such things?  I should have been made tranquil, cut off from the Fade.”

It took a moment to process this information.  I thought she’d had no regret, that she’d done what she had because she’d wanted to.  It never occurred to me that maybe she’d been as horrified as me.

She continued quietly, “I begged them to take me to the Circle Tower.  They decided against it.  I knew something wasn’t right, but I thought, even if they made me tranquil, at least… they’d have you.”

I was stunned.  I reached for something that wouldn’t rend my whole basis for becoming a templar.

“Why Orzammar?”

The pained look returned.  “I was trying to control my abilities, and found a Dalish tribe who was sympathetic to me.  But they knew of nothing that would help, aside from killing me outright.  At that point, Elin wouldn’t allow it,” she smiled faintly at him, and he moved to her side.  That could be problematic, two against one.  “I left before anything happened, and Elin came with me.  I tried forcing myself to stay awake, to not allow myself in the Fade, but that was impossible.  I failed miserably in Highever.  Then I thought of Orzammar.  Maybe, since the dwarves have no magic, I wouldn’t be able to affect them.  I want to stop hurting people.  Evaine, I’m… sorry for what happened.”

It was too much.  I didn’t believe her, couldn’t believe her.

“That can’t be true,” I muttered.  “Because of what happened, I became a templar.”

Candra’s face was unreadable, but Elin growled, “Why can’t you see she has a good heart?  She doesn’t mean for anything bad to happen.”

“The problem is that bad things keep happening.  One way to solve that problem is to become tranquil,” I replied sharply.

“I deserve nothing less,” agreed Candra.  Elin looked startled.

“What?  No.  No!”

“Elin,” she said, touching his face gently.  “You have to let me go.”

Tears formed in his eyes, and he was clenching his jaw.  In a sudden movement, he leaned forward and kissed her.  I was surprised by the tender display, but turned, as the moment felt intimate.

I heard Candra gasp and whirled around.  Elin was backing away, tears running down his cheeks.  Candra was clutching her chest, from which a knife’s hilt protruded.  Blood was seeping onto her clothes.  She fell to her knees.  I moved without thought to her side.

“I won’t live in a world where you have been made tranquil,” I heard Elin whisper.  “I can’t.”  He bolted past me.

Astonishment rooted me there.  Gingerly, I touched where the blade had struck, feeling her blood on my fingers.  My mind was trying to come to terms with what had happened.

She was dying, and not by my hand.  But then, she wasn’t what I had expected.  If I had killed her, would it have haunted me?  Or would I be more upset that I hadn’t been the one to strike her down?

It was incomprehensible.  The fury was waning, unsure of how to react.

“Evaine,” she swallowed with difficulty.  “I’m sorry for the way things happened.  Please… forgive me.”

I looked into her blue eyes and saw my reflection.  Here we were, twin sisters reuniting; so alike, yet so different.  One twin, a dreamer, everything a templar would fear, but in her heart, remorse for the suffering she’d caused and a desire give up her abilities.  The other, a templar hunter, who had lived in the shadow of what her sister had done, who held on to bitterness all her life, spent it searching for the one who had wronged her.

“I… ” The words stuck in my throat.

Tears slid past her temple, dripping to the ground.  A sigh escaped her lips.

She was gone.

 

I am Evaine, a half breed with a heavy heart of regret, who wasted years on a misguided idea.  I am still an unofficial templar hunter, but my motivation does not come from the Maker.

It comes from the need to give others a second chance.

 

-Kat

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Rating: 5.0/ recommended shares to buy 2016 5 (1 vote cast)

strategy for binary options 60 seconds binary60snew SPOILER ALERT FOR FALLOUT 3

Seeing as how the Elder Scrolls V: Skyrim releases in a little over a week (Vote for what console you want Kat to play Skyrim on!), I wanted to take a look back at another game brought to us by Bethesda, Fallout 3.  I know that this game is old news; heck, even the full game expansion pack is likely old enough to be under $30 at your local retailer.  But I wanted to take a step back and examine what made Fallout 3 great.

When Fallout 3 first came out, I was only mildly interested, if that.  A game about a post-apocalyptic, war-torn land, with crazily mutated beings wasn’t exactly up my alley.  A friend brought the game over and showed me the gory head explosions (or whatever limb you happened to target) and seemed even less likely that I’d want to try it.

Fallout 3 Centaur

Yeah, this is really NOT what I picture when I think 'Centaur'.

Months later, the Game of the Year edition went on sale at Target.  I decided to purchase it and give Fallout a try.  After all, Bethesda had also given us the Elder Scrolls games, so that should say something good about Fallout.  Fallout 3 starts off pretty safe, with you growing up as a child in a vault that has protected you from the ravages of the radiated Wastelands.  Escaping the vault was both nerve-wracking and thrilling.  And stepping out into an eerily empty town with partially or mostly destroyed houses set a great, lonely tone.  It was a relief to finally make it to Megaton, knowing that there actually were survivors out there.  I decided to keep up with the ‘Following in His Footsteps’ quest.  I wanted to see Liam Neeson *ahem* – dad – again.  Unfortunately, since I’m such a Scaredy-Kat, going into the tunnels caused me minor panic attacks (Feral Ghouls, Super Mutants?!!!  Limited ammo?!!), and I gave up.  You have to admit, some of the creatures are very creepy.  (Centaurs!!?)

A month ago, I decided to pick the game back up, and was sucked in.  I found Dogmeat, and having a companion by my side made me feel much better about traversing the Wasteland and even… tunnels.  Once I had this confidence, I was able to see Fallout for the great game it actually is.  There are so many aspects to Fallout, so much to do and see.

Fallout 3 Couple

*ahem* This couple was clearly enjoying themselves when disaster struck. And the creepy part is, you still have the option of sleeping in that bed...

For one, this certainly is no kids game.  There’s the more obvious limb exploding and violent deaths, but there’s also a lot of rough language, sexual aspects, and just plain horrific events.  Visiting Minefield and seeing a smaller skeleton than most in a room that contains kids toys is just heart wrenching.  The whole deserted mood of Minefield is haunting (no pun intended).  Did anyone else pick up through their conversations that Jericho raped/attempted to rape Jenny Stahl?  And of course, there are the perks:  Lady Killer, Black Widow.  There are actual sex benefits to choosing this perk (at least for a woman as a Black Widow), and one being a threesome, in fact.  Nova is there for more than just viewing pleasure.

Fallout 3 Springvale

Telephone Poles: Built to Last, even through Nuclear Catastrophes!

Another is that this game, the whole Fallout series, presents a unique idea that hasn’t been explored as much as a genre like fantasy has.  And they do it damn well.  The vistas, while fascinating as a torn apart and gritty world, don’t exactly make me want to live in such a world.  But they speak strongly for what the game is portraying.  The mood created in the game is often lonely, always eerie, and deserted.  Most of what you encounter in the Wasteland is going to try to kill you.  Finding a town might be a safe harbor, but you can’t rely on that.  In fact, a lot of the towns will have something nasty lurking inside; Raiders, mines, fire ants, super mutants.  But in a world like Fallout, that fits perfectly.  It’s to be expected.

The story of Fallout is great because, while there is plenty of tension waiting around every corner, and you never know what you’ll encounter next, but there’s hope in this dark world.  There’s hope that life will continue, despite all the hardships, and that what’s been destroyed can be rebuilt.  And that’s really what keeps me playing.

-Kat

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Rating: 4.3/ trend lines in forex 5 (3 votes cast)

The Ultimate Decision

If you were to know anything about Kat, she’d… well, she certainly wouldn’t want her indecisiveness to be that one thing.  However, it’s the truth.  On top of being a huge BioWare fan and a Scaredy-Kat and a number of other things, she can be very indecisive.  As of right now she’s having a lot of trouble deciding what console to buy the Elder Scrolls V: Skyrim for.

That’s not to say Kat isn’t excited for Skyrim.  She is.  She’s so excited she can barely contain herself.  Calendars with November 11th boldly circled in red haunt her dreams.  She finds herself humming the Elder Scrolls theme song at random times of the day.  She even wrote a post about tearing up over the beauty of Skyrim’s graphics alone.

Kat Needs You!

Kat needs you. Err, your help.

But the fact is that her indecisiveness has left her with a choice:  what system should she get Skyrim for?  She goes back and forth in her mind, one moment thinking that the 360 will be better as Skyrim was developed on it specifically, but the next minute thinking that the blu-ray capabilities might make the PS3 run Skyrim better.  She likes the 360 better in terms of achievements, but the extra PS3 controller triggers might mean she can have quick access to more attacks & spells in game.  What’s a gamer girl to choose?!

That’s where you come in.  That’s right, Console Polishers, Kat needs YOU.

We here at Polish the Console decided to hold a poll.  You, the readers, will decide the fate of which system Kat gets Skyrim for.  Whichever system wins in the poll below, that will be the version of Skyrim she gets.  And here’s where it gets really fun: Kat won’t actually know which system won until her copy of Skyrim arrives in the mail.  Then, on November 11th, Kat will film a quick video to show which copy of Skyrim came in the mail and post it here on PtC.

The poll will close Wednesday, November 9th.  You can vote once a day, so keep coming back to vote for your favorite system!  So what’s it going to be?  What system do you want Kat to play Skyrim for?  …or what do you want to FORCE HER TO PLAY?

Be sure to check back on November 11th to see what Kat got!

 

-Kat

(it was strange writing in third person)

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Rating: 4.5/ course trading online forex 5 (2 votes cast)

Okay, okay.  So we all know how incredibly excited I am for The Elder Scrolls: Skryim to come out.  I literally cried a little when I watched those developer gameplay videos.  So yes, I am ecstatic for Skryim.

However.

You know what?  I’m also a little afraid.  Aside from the obvious ‘My social life is going down the drain for a month or so after Skyrim drops’, there’s another issue here.  Sometimes, I feel like an overwhelmed video gamer.

Oblivion's Open World

Over the river, through the woods... Damn, must've taken a wrong turn somewhere.

What exactly is an overwhelmed video gamer?  Well, since we’re talking Elder Scrolls, let’s take Oblivion, for example.  Oblivion, I’m sure, is a great game.  I own it, in fact.  I just never played very much of it.  Sometimes, when I’m playing a game with a massively open world, I get overwhelmed with the amount of sidequests and optional content there is available.  I get distracted.  I get overencumbered faster than you can accuse my character of stealing.  I feel… almost lost.  Directionless.  With no major push towards the main quest, I can look at the game as a whole and go, “Wow, I can’t see actually finishing this”.  So I don’t.  With Oblivion, you don’t necessarily have to immediately begin doing the main quest.  In fact, it’s very open ended.  Bethesda is adamant about not forcing you into doing the main quest.  But to me, in a way, that can be harder to deal with.

Okay, sooooo... where to next... ?

Bethesda is known for making their games open ended.  In Fallout 3, once you escape Vault 101, you don’t have to follow the main mission you were given.  In fact, you could walk out into that deserted wasteland and immediately being exploring the opposite direction of where you’re vaguely pointed to check out in the main quest.  And this would be perfectly acceptable, welcomed, in fact, by Bethesda.  But to me, a “I’ve gotta finish every single side quest” type of gamer, this is actually overwhelming.  I think it’s easier for me to be pushed in some way towards a main goal, and then side quests and additional content seems more manageable.  In Fallout 3, I can get easily distracted by a new quest that pops up.  Continually starting a new quest and finishing (maybe) 1 in 5 can be frustrating.

On the flip side, I feel that a game like Dragon Age: Origins or Mass Effect 2 balances the amount of drive you’re given towards your main goal in the game and still gives you freedom to go where you want, to complete optional side quests.  Despite the epic proportions of those games, I never felt overwhelmed by the amount of possibilities of where to go next, or of how many side quests I was receiving.

The Elder Scrolls Skyrim Logo

This logo strikes both awe and fear in my heart.

I’m like this in real life as well.  I have a tendency to look at the big picture and get overwhelmed by the whole thing, rather than take it and break it down into manageable chunks.  It can be enough to turn me off from large projects.  I would never make a good project manager.  A college report, for example, could be incredibly stressful for me, because all I could think was, “I need to write HOW many pages?!”.  (By the way, let it be known that I am not currently in college; the example is simply that – an example.)

With Bethesda stating that Skyrim will be loaded with additional content, packed into approximately the same size map as Oblivion, I’m scared of getting that overwhelmed, disoriented feeling.  I don’t want to end up frustrated with how many open quests I’ve started and how few I’ve completed.  Hopefully I can push through and keep playing, because Skyrim is definitely going to be incredible.

Anyone else ever feel like this?

-Kat

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Rating: 2.2/ Forex Currency Rates In Bosnia And Herzegovina 5 (51 votes cast)

Dragon Age Origins Morrigan

Recently a rather interesting conversation broke out at Polish the Console about video games and relationships. While Kat has a less than secret crush on BioWare (and by crush I mean stalking)  I have found myself with a wanting for something more. Maybe it was playing a video game with the adult themes of Catherine that got me thinking about this but isn’t it time our relationships in video games grew up?

When I say “the adult themes” I don’t mean the sexual nature of the relationship. What I mean is the importance placed on the relationship and the value that it possesses and the effects that these relationships have on the outcome of the game. As a video gamer I want my game to have real consequences to my actions. In BioWare video games the only real consequence to a relationship is “I don’t get to see the sex scene with that other character” and anymore let’s be honest what are we really missing?

mass effect 2 mirands

Behold! The awesome rewards of a relationship...

Now to preface this let me just say that stock market buy shares online this does not have anything to do with writing or emotional attachments to NPCs. One thing I will never criticize or bemoan in any way is the writers ability to genuinely make me care about my party members. Who among us hasn’t agonized over one stupid little decision in a game that, in reality, had no real bearing on the outcome of the game? What I mean is that in games like Dragon Age: Origins and Mass Effect the relationships you enter into make little real and meaningful difference to the outcome of the game. You can still have a 98% identical experience in the game without a relationship; all you miss out on is a little smooching and a few dialogue options that will still give you the same ending anyways. While you may personally feel more passionately towards the outcome based on your emotional connection with the characters, you could still arrive at that outcome without being in that relationship.  In Dragon Age: Origins being in a relationship with Morrigan or Alistair does not mean you will live or die. It does not mean anything other than a small chunk of text at the end of the game.

In my life I am a 31 year old married man. I have a wife, two dogs, house, and no picket fence. I genuinely enjoy my life. However I look at my companions: my college friends, work friends, people I meet. I see my wife and my dogs and the life I have chosen. If this were Mass Effect 2 I could very easily flirt with my companions who were willing and suffer no real ill effects. If this were Dragon Age II then I could literally flirt with everyone I shared more than a passing conversation with regardless of sexual orientation and it would be okay.

In my real life I can almost certainly promise you that if I were to flirt with the girl at the local GameStop my wife would not be at all happy with me. In fact I would think that what would ensue would be a 4 hour impassioned apology from me and a well deserved lifetime of distrust from her.

But there’s more than just my ability (okay let’s be honest I have no ability I got lucky) to flirt with people. I have chosen a companion that I will put before all others. In my relationship I have said “I choose your missions before anyone else’s.” I looked my wife dead in the eyes and said “I voluntarily choose to miss out on a cornucopia of potential companion missions with friends and acquaintances to forge life with you and do your missions.” She then gave me a sword. Dead serious. She had a custom forged katana made for me. I’m that lucky. She also had my wedding ring made from sword. Again I’m very serious. She knows me.

Miranda Mass Effect 2

She's not even shooting something because for me.

In Mass Effect 2 when you choose to be with Miranda Lawson all you miss out on is a sexy video with another crew member and bit of “I want to be with you” dialogue. You still get to do all of their deep companion missions. You still get to fully complete the game. Hell Miranda doesn’t even give you anything that helps you. Come to think of it when you gain her allegiance SHE’S the one that gets something. They all do. Why didn’t we get a fancy new suit? We’re the ones risking out asses to help your families. Where’s my fancy pants?

But more than this nobody seems to care that you’re potentially in a relationship. In Dragon Age: Origins when Morrigan gives you a ring or Alistair and you become Ferelden Royalty what really changes? Do you miss out on any part of the game because you’re in a relationship?

This is what I mean by adult themes. It is the decisions that have significant weight in the world. It is saying “Yes I want this. This is my decision and there is no going back, there is no middle ground, and I have to stick through this.” In Catherine it was the seemingly inane questions that created a very black or white picture of the world. Ultimately you decided between Catherine or Katherine. That was your decision, it sucked, it was difficult, and it was one of the most gratifying and real experiences that I have had in gaming all year, because of the consequences.

This is what other games need to bring in. Make a relationship mean that in return you get some real and deep companion mission. Make a relationship mean that you are not, in fact, running around with everyone doing whatever you want. You have consequences for your decisions that will carry through the entire game based on who you choose to be in a relationship with.

The additional benefit to this is a terrific increase in replayability. In all likelihood I’m probably never going to replay Dragon Age II. With two play throughs I was able to do almost everything I wanted to. There is no more story to surprise me or grab my attention. However uncovering more about Isabela or Merrill would absolutely bring me back for another go-round if the stipulation was that I had to be in a relationship with them.

While this would certainly rub a lot of gamers the wrong way it’s something that would both intrigue and beguile provided it’s done correctly. Video gamers are growing up. Isn’t it time our in game relationships do the same?

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Rating: 4.4/ How To Win In Binary Options Does It Work 5 (9 votes cast)