Category: Video Game Reviews

When you start Catherine you’re not really sure what’s going on. What you do know is that you are looking at Vincent. Vincent is in his underwear. He has horns on his head. Vincent is surrounded by sheep and standing at the base of strange wall. Suddenly you are forced to climb as the floor beneath you begins to crumble away. Oddly if it was any other way it just wouldn’t feel as right.

Catherine Video Game Review

TL/DR - Catherine is definitely worth the buy

Catherine: Controls

Controls are a vital part of any game (hey there Captain Obvious!). If they are not spot on the game becomes infuriating and frustrating. This, more often than not, is the case with Catherine. While I’m not ruling out that this is by design to add a new element of difficulty to the game, it did seem that I felt a very frequent and overwhelming urge to break my controller in half and throw it into a wood chipper because Vincent either moved or didn’t move how I instructed him to.

The controls for Catherine were, however, delightfully simple. This was a fantastic boon for the game since there was a very present time limit that is chasing after you, in some instances very literally and also while screaming. There were few simple options during the game: move in a direction, grab a block, use whatever power up you have and from time to time you get to talk or to text. Very simple. But it was the movement that became a little fuzzy. It’s this level of “fuzz” that takes away from Catherine’s delightfully simple controls. When precise movements mean the difference between life and death it’s the precision that needs to be in place before the simplicity.

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Catherine’s controls get a 3 out of 5.

Catherine in bed with Vincent

This is a typical morning for Vincent. That. Asshole.

Catherine: Gameplay

Catherine is a game that is quite unlike any other. Right from the onset you are are thrust into a wonderfully realized world that is full of confusion and chaotic fear. More often than not you will be asking yourself, “What is the correct answer? What is the correct course of action?” With no clear choice of right and wrong you are literally forced to make a choice between two possible answers. Sometimes you may not even agree with these answers. For example the question was posed “Do you believe that life begins or ends at marriage?” You literally have to answer this question in order to progress the game. It does not matter if you agree with either of the decisions, but you do have to answer. It’s these answers that will ultimately determine the outcome of the game.

In both the dream world and the real world time always flows. There are certain things you can do to stop it like check your phone or play a video game (within the video game) but other than that time keeps on moving. In the real world there are people you can talk to and learn interesting bits of information about the denizens of the world. However you have to act quick because if you don’t talk to them quick enough, they wind up moving on with their evening and you may not be able to help them.

Then there is the difficulty. Catherine is not what you would call easy. It is hard. It’s hard because of this always moving time frame. Once you start to work with the puzzles the dropping floor comes up faster than you expect it to. This is without the bosses. You throw them into the mix and you have a confusing puzzle that is quickly getting smaller and smaller while something tries the falcon kick you, chop you, or crush you into paste. Each time you die you see one more continue go away, and with it…a small piece of your pride.

The ability to base a game on your decisions is not something new or unique to a video game anymore. However the always moving, always flowing time frame that takes place in Catherine adds a wonderfully finite dynamic that is something I wish more games carried through. It’s this sense of constant urgency that gives Catherine a special edge.

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Catherine’s gameplay gets a 4 out of 5

Catherine: Graphics

Catherine is an exquisitely beautiful game. This is no secret. The pre-rendered anime cutscenes are definitely well drawn. While the anime style may not be for everyone it is certainly something that I enjoyed. But what struck me was how well the rest of the game lived up to this style.

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This is not pre-rendered. This game looks THIS nice.

There is little else to say other than it is so beautifully crafted and rendered that it absolutely deserves recognition

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Catherine’s Graphics get a 5 out of 5

Catherine: Story

This is a game that will automatically default you to the easy setting. It’s not that Catherine doesn’t believe in you, it just knows precisely how frustrating it is and it wants you to enjoy it’s story. It’s the story that will carry you through the game. As you climb you interact with other people. As you interact you begin to learn more and more about them. Learning about their problems you begin to know them. When you see them at each landing between climbs you are happy to see they made it. When they perish you are met with a sense of grief.

Catherine and Vincent in The Stray Sheep

Seriously Vincent. I don't care what she really is. You're a lucky asshole.

Then there is the real world and your friends and bar patrons. Their struggles and stories keep you gripped to the world. The game ceases to be the standalone tale of Vincent and his peccadilloes. The game becomes a living breathing world with surprisingly deep and rich characters who’s lives and problems you begin to genuinely care about. The time in between climbs becomes treasured moments of dialogue and depth that is rarely seen in a game these days.

While the game itself is short I find myself wishing that I could have spent more time in the Stray Sheep talking to friends. It’s the calm and subtle down time of alcohol and conversation that ultimately keeps you gripped to the game and wanting more. It’s the brief interludes on the landings between climbs that somehow manage to be small but powerful.

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Catherine’s Story gets a 5 out of 5

Catherine: Overall

Overall Catherine is a solid and well put together video game. While the controls were the biggest point of contention they should in no way, shape, or form detract anyone from purchase. With multiple possible endings to both Catherine and (surprisingly) the in-game video game the replayability is sure to keep fans coming back for more. Atlus has absolutely just delivered a winner with this one.

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Catherine gets an overall score of 4 out of 5.

Now, first person to answer the name of the game within the game and it’s endings gets the first ever Ass Stamp of Approval.

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Rating: 5.0/5 (2 votes cast)

dragon age 2 legacyDragon Age 2 was a fine game that we at Polish the Console really enjoyed. While it wasn’t the marvel that Dragon Age: Origins was we can’t help but feel that perhaps we may have let our expectations from BioWare get the best of us. All in all Dragon Age 2 was a good romp through the Free Marches.

Many reviewers touted the lack of diversity in the landscape as a flaw of the game (and it was) and almost irrelevance of Hawke to the story as another drawback, BioWare looked to correct some of this in Legacy. Correct it they did. What we have is an adventure through an old Grey Warden prison buried underground that holds an ancient Darkspawn. While it’s not going to be enough to elevate Dragon Age 2 to the epic heights of Dragon Age: Origins it does serve to help lend more weight to the game by further fleshing out the tale of Hawke

Since this is just an expansion we still see the same graphics, gameplay, and control. BioWare didn’t revamp the entire system. It’s just an add on and as such we will forgo droning on about them with the same cliched analogies that you’ve heard before. What will ultimately make you want to play Legacy is the question “Is the story in Legacy worth spending $10.00 on?”

Dragon Age 2: Legacy Story

In a word, yes. I believe the word I actually used to describe it to Kat was “ballstastic”. To me this was a very worthwhile purchase. Dragon Age 2: Legacy playthrough lasted me around 2.5 – 3 hours which is fairly respectable for any expansion pack. Now this was padded intermittent pausing to take my two dogs out, so for you I would imagine that it would be less. Unless you really like to stop and enjoy the scenery.

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These shields are a nuisance on more than one occasion

It was interesting to me to watch the tale unfold of the family Hawke. Throughout Dragon Age 2 we were constantly reminded and spent time with the matriarchal side of the lineage, the Amells. But throughout this adventure very little was ever spoken of the Hawke side. Legacy provides a brief glimpse into the other half of Hawke’s lineage, but to be honest I found myself asking “Why do I care?” They never brought it up during the main campaign of the game, at all. I mean yes they made references to Hawke’s father so we know he existed and had some relationship with his children however not once did they ever mention that the family may have some additional purpose or strange history. It felt very tacked on.

Now this is not to say that it was not thoroughly enjoyable and interesting. As we explored our way through this Grey Warden prison my companions continued their interesting and witty banter back and fourth that elicited more than a few chuckles. Something about Isabela saying “See, this is why I don’t wear pants,” will go a long way to produce a wry smile across a man’s face.

But they didn’t stop with just an interesting story. The weapon received is not just some obligatory “here’s a fancy new sharp killy thing.” It plays an integral role in the story. In fact without it the story itself could not proceed. It’s called “The Key” and helps Hawke to complete the task at hand. While this may not sound all that interesting what sets it apart is that as the game goes on you assign traits to it based on what you want from it. Think of it a little like the weapons in Fable III, but better implemented. It’s this aspect I would like to see them develop more in future Dragon Age 2 expansions and Dragon Age 3. It became such that I got excited when I got to upgrade my weapon because I couldn’t wait to see what was out there for me. By the end I had developed the perfect weapon for my character and would have loved to have spent a little more time with it.

Now as you can tell from trailers and various pre-release information you are once more dealing with some talking Darkspawn that were believed to be seen for the first time in Dragon Age: Origins – Awakening. This was referenced in the game by Anders (who was in my party) and questioned if there was a relation between the two. What began to unfold was a much more interesting story that also gives players some insight as to the origins of the Darkspawn altogether. This was like an unexpected present of knowledge and lore and who doesn’t love that?

While the story in Legacy isn’t going to make Dragon Age 2 a game of the year it did certainly make me feel better about Dragon Age 2 as a whole. It’s something that helps create a more complete offering. While it’s not earth shattering ground breaking by any means it’s still better than you see in some games.

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For this reason we’re giving Dragon Age 2: Legacy gets a 4 out 5.

 

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Rating: 4.0/5 (6 votes cast)
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L.A. Noire. You're gonna be impressed... to death.

Since I first heard of a game by Rockstar that promised to have the most epic facial mapping that was integral to the detective storyline, I was hooked.  With a concept so unique and sure to leave the other guys wondering why they hadn’t thought of it first, L.A. Noire is absolutely one of a kind.  This moody game isn’t afraid to delve into dark storylines to give it a gritty, yet realistic feel.  The frequent success of the Grand Theft Auto series spelled out no surprise that Rockstar has once again delivered an amazing game.  Read on to see the review of Rockstar’s latest, L.A. Noire.

Controls

The controls for L.A. Noire still need a little work.  The cover system in gunfights (and gunfights themselves) felt very awkward, and I found it difficult to move around in cover.  Yes, it’s true, I miss the ability to launch myself over the crate I’m hiding behind and run towards more cover.  Occasionally, while trying to be stealthy, I would have Cole pop out of cover to aim at the bad guy, and from him simply peeking out, the guy would notice him and start shooting.  I also got frustrated with how Cole ran, as I thought it was hard to run from cover and crouch behind a new hiding spot.

In certain areas, Cole seemed to shy away from walking into a corner or nook.  Me being the as meticulous as I am, this was exasperating.  I want to walk where I want to walk, damnit!

The investigative controls were somewhat finicky as well.  Cole needed to be in exactly the right place and stop just so in order for him to find a certain piece of evidence.  Normally I didn’t have too much trouble with this, but it could be frustrating to walk over the same spot multiple times, trying to get Cole to pick up the evidence.

Moving on to the car controls, I found these to be much improved from GTA’s latest installment with sluggish car controls.  In fact, the controls were nearly too touchy for me.  Believe me, I wracked up a lot of city and car damage costs in every case.  And killed someone walking down the street each time, too.

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L.A. Noire gets 3 out of 5 for Controls

Gamplay

The gameplay in L.A. Noire is almost 100% immersing.  You play as Cole Phelps, a cop who slowly rises in the police world by investigating various deaths and murders, and it’s easy to feel like you are Cole.  The tiniest details are placed in the game with care, and the vibe of the 1940’s is spot on.

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Yeah, this tiny tube could be easy to miss.

That said, there are a few factors working against the feeling that you really are there as Cole.  For one thing, the ‘side quests’ that come through over the radio tend to break in the tense mood that is so wonderfully created in L.A. Noire.  It actually feels like a letdown, when distracted by taking a mini mission, instead of racing to the bar where you need to go, as you’re sure to find some details in the recent murder you’ve been given.  These ’emergency radio calls’ feel very tacked on, as though the developers needed something else to keep the gamers going.  Why do we never hear other police units accept the challenge?  Are Cole and his partner the ONLY ones patrolling that could help?  These street crimes are fairly quickly resolved, but most end up in a shootout of some kind, and this is what really breaks the atmosphere of the 40’s.  Cole can take as many shots as he wants to take down the bad guys – he’s got UNLIMITED AMMO.  This may be a crutch of some kind, or maybe the developers were feeling extra giving that day, but it completely ruins the mood.

Another item would be the occasional feeling that Cole is connecting things that I didn’t know, or that I’m not completely following his deductions or the trail of the investigation.  Maybe I don’t have that detective wiring or maybe some investigations don’t get completely answered.

You know how in Grand Theft Auto, you can change the radio station in the car, or just completely turn it off?  It seems you can’t do that in L.A. Noire.  And that’s… a bit annoying.  Yes, I know that sometimes it’s the mood music.  But othertimes… there’s just no way to turn the car’s stereo off.

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L.A. Noire gets 3 out of 5 for Gameplay

Graphics

There’s nothing like L.A. Noire, with its gorgeous visuals and enormous yet accurate cities.  Or at least, I’m assuming accurate.  I’ve never been to Los Angeles.  I’m not joking here; the city is AMAZING.  It’s huge!  Yet every building, every house, every car, every mailbox has immaculate detail.  You can tell where the richer folk live, and where the people with less money live.  It’s incredible to be able to walk into a house and go through clues, or walk around the police building and see all the detail and busily working employees.

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Is he lying? You tell me.

Then there’s the actual ‘actors playing a character’ aspect.  And in my opinion, the decision to use this technology was the best choice.  It’s astounding to see a character go from tearful to shifty, from calm to explosive.  The ability to actually READ a person’s face in this game to determine if they are lying is incredible.  There is no hint of uncanny valley here, because the necessity to watch the characters on screen is so integral.  While sometimes movements from characters seems stiff or jerky, mostly everything is believable, and a small indiscretion doesn’t detract from the performances of the actors involved.

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L.A. Noire gets 5 out of 5 for Graphics

Story

Like I mentioned earlier, there is nothing on the market like L.A. Noire.  The story is driven by a detective / investigative scenario set in the 1940’s, where underneath all the glamour lies a grittier truth; murder, lies, and mobs.  The story about a detective will always be dark, and L.A. Noire doesn’t hold back.  The scenes of the crime are mainly all gruesome, and having to search the – sometimes naked – body (including turning the bloody, lifeless head back and forth to examine it) is one of the chilly details Cole must do.  Theft, rape, murder; it’s all here.  This is certainly no kids game.  But solving a crime using the evidence Cole has found, even accusing someone of lying, is a very satisfying feeling.  Choosing wrong answers in a conversation won’t necessarily leave Cole unable to continue in his investigation; it just offers a different ending.  **SPOILERS**  Take one case in which a hit and run accident is believed to be the cause of a man’s death.  However, talking to his wife, finding out how she didn’t love him (and how she had taken a lover on the side), and discovering from the coroner that, in fact, he had been stabbed prior to being hit with a car, leads you to the truth – that his wife and lover had planned to kill him.  This takes you on a very different path than had you not found all the clues or chose wrong answers in the wife’s conversation, which would result in the driver of the hit and run being blamed.  **END SPOILERS**

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The Coroner's Report

Being a better observer, and being able to catch when a person is lying based on evidence you found, will open up more dialogue options for you, and potentially, different endings to a case.  This makes the game more exciting to replay in order to have a case take a different turn.

The world is also completely open, so you are not forced to work on a particular case if you don’t want to.  There are plenty of other distractions, including the 40 street crimes to be resolved, finding every car variety and unlocking hidden cars, and unlocking landmarks.  You do receive experience points for doing these items, which helps you level up, so it does pay to look for them.

Cole’s past is explained in flashbacks between cases, so you do get to learn more about the ambitious detective you play as.  This helps to differentiate Cole from any of the other police officers.

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L.A. Noire gets 5 out of 5 for Story

Overall

Definitely worth buying if you’re interesting in the rich and mature detective story. The visuals on this game alone, particularly the characters, are worth a try.  Overall, I’d have to say that I’m absolutely enjoying this game, however there are a few setbacks that have trouble keeping me immersed in the world.  Those setbacks are not enough to keep from buying this game, but may cause a few annoying moments.  However, this title is worthy of standing with the Grand Theft Auto games by Rockstar, and I know I won’t be putting it down anytime soon.

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L.A. Noire overall gets a 4 out of 5

-Kat

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Rating: 5.0/5 (1 vote cast)

Here’s a little known fact: Polish the Console was essentially founded because of Dragon Age: Origins. We spent so much time having random conversations that stemmed from Dragon Age: Origins that we said “Hey, lets make a website out of it.” Dragon Age quickly became a series that we knew that we were going to follow closely and with much excitement. When they announced Dragon Age 2 we all felt that it seemed quick but we didn’t care. We couldn’t wait. It was more Dragon Age.

Dragon Age 2

That's a man on a serious mission

The more information that we heard about Dragon Age 2 the more we couldn’t wait to play. It’s very existence had us brimming with excitement. We counted down the days until its release like giddy school children count down to spring break. We even considered using up our sick days at the office to camp out in our basements and do nothing but play Dragon Age 2.

Dragon Age 2: Controls

While the controls aren’t revolutionary they are still quite good. Bioware chose to keep their tried and true Dragon Age scheme but give it an added punch. When playing Dragon Age: Origins the presence of an actual player wasn’t always needed. You could just set it to attack something and go make a sandwich while the game took care of itself. You took care of using talents and spells but overall it was an experience steeped in the command mentality of “Go kill that. Okay now go kill that.”

They chose to step up the game a bit by making it more action oriented. Instead of letting the game play itself they gave direct control to the user. No longer to you select who to attack, you attack EVERYTHING. Every swing of the sword / knife / staff is dictated by the user. For me this makes for a more solid and interesting method of gameplay. It makes the user feel as if they are really in control and not just making decisions for someone else.

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Dragon Age 2’s controls get a 4 out of 5

Dragon Age 2: Gameplay

Dragon Age: Origins was absolutely epic. There were long stretches spent attempting to accomplish one goal. Hours were spent in the Deep Roads and a Fade. You moved from area to area amassing a large army to fight an impending threat. You were picked to save the world from being overrun by evil and quite frankly that’s not something you can wrap up in a weekend and still have time to have dinner with the family.

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Does anyone else find the Qunari to be really attractive in this Dragon Age?

Dragon Age 2 takes a different approach. You are not fighting a horde of darkspawn on your way to stop the Archdemon. You have fled Ferelden during the blight and are now trying to create a better life for you and for your family. You get caught up in numerous political problem in the grand city of Kirkwall. You begin to amass a sizable fortune as a business man and because of this your status in the city is elevated and people begin to look up to you and your accomplishments. As you venture through your time as Hawke you really get a sense that Bioware has matured in their story telling for Dragon Age 2. It’s not just about questing and killing. You’re helping a city mired in political problems elevate itself and depending on how you play you can assume the role as it’s leader. Your actions bring about large political changes and ultimately seal your fate as a savior or a villain.

But it is because of these problems that you also don’t ever really leave. That’s a big change from Origins where you went quite literally all over the kingdom of Ferelden to get your job done. In Dragon Age 2 you spend you time either in Kirkwall or in the surrounding area. There’s isn’t much in the way of exploration.

When you do finally get the chance to explore and go cave diving you begin to see some of the problems when you release a game a little too quickly. Literally every cave and every house are exactly like every other cave and every other house. Some have doors that cannot open and start you in different areas but that is the only difference between them. They are literally exactly the same. This does a great deal to completely remove any sense of realism in Dragon Age 2.

While there were epic battles there were no epic quests. Bioware seems to be going after the casual gamer by making everything short and sweet and able to be wrapped up in 15 – 20 minutes. While this helps keep the game churning along at a decent clip it does very little to give you sense that what you are doing is really important. Important things take time. The take great effort. They take more time to complete than I take in the shower in the morning.

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Dragon Age 2’s gameplay gets a 3 out of 5

Dragon Age 2: Graphics

Dragon Age: Origins was not known for being the prettiest game at the party. In fact it was quite the opposite. It was known for being ugly, graphically underpowered (on consoles) and more or less visually unappealing. While it’s still not going to win any awards for being stunning they did definitely improve on what they had. This is most evident with the cameos of past party members. Textures are a little more realistic than they previously were and this is something to applaud, especially given the short time frame between releases.

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My dog gives me this same look when he steals my shoe

That being said it has not elevated itself to a level where playing it will make you say “Wow that’s beautiful”. It will make you say “Okay that looks better” but it just doesn’t open up the way it could. When you look at games like Mass Effect 2 that are visually amazing and compare them to Dragon Age 2 you notice that things just don’t look quite right.

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Dragon Age 2’s graphics get a 3 out of 5

Dragon Age 2: Story

As we said before this isn’t a tale of fighting. This is a tale of growth both personal and political. It’s a tail of rising from your station to help a city regain it’s storied magnificence. It is a tale of a man (or woman) who finds their family name sullied and tarnished by a “black sheep” that you must work to rectify.

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Just look at how awesomely brooding Hawke is

It’s a story that is more grown up and seems to reflect a mentality of “not every problem needs to solved with bloodshed”. That’s not to say that you won’t be throwing down and picking fights you do in fact do this. But you’re drawn into the middle of an unwanted Qunari presence as well as a violently growing schism between mages and templars.  You don’t get to sit on the sidelines or straddle the fence this time around. You witness injustices on both sides but still have to make a choice as to where you stand.

But Bioware is never just about the main story. The side quests in Dragon Age 2 are very interesting as well. When you start to engage your companions and learn more about them you find very interesting stories of kidnapping, hatred, fear, and avarice. You watch their stories unfold and in some instances you come to see that they are responsible for a great piece of the mess you find yourself in. When you’re not interacting with your companions you’re helping others to solve their problems but on more than one occasion this is not a one time quick fix. Their problems stay with you throughout your 7 year journey. The people you help or hurt in year 1 will pay you a visit later on your journey and they are going to have a fairly strong feelings about you. This idea that decisions have larger outcomes is something that I personally always enjoy seeing played out in a game. It makes the decision that much more nerve wracking to the point that I actually sat there thinking “what the hell should I say” for five minutes on more than one occasion.

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Dragon Age 2’s story gets a 4 out of 5

Dragon Age 2: Overall

Overall Dragon Age 2 is a solid game that is a step up in very many ways from its predecessor. The main story is more interesting and even the side quests are engaging and interesting. However there are a great many flaws that take place that cannot be overlooked. The entire game feels rushed and hurried and just not finished. Because of this the entire game suffers and what could very easily have been one of the greatest games of the year falls short. However it is still a very solid game that was wildly fun to play and fantastically interesting to watch unfold. For this reason we have to give Dragon Age 2 a 4 out of 5

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Rating: 3.3/5 (9 votes cast)

Killzone has always been a special game for me. It continually brings back wonderful nostalgic feelings. When I was in college the original Killzone came out for the PS2. I never actually played it since my console had a rather nasty problem at the time but I sat with my friend Jim and watched him play it. I was in awe. Everything from the AI, the graphics, the background, it was all mesmerizing. When Killzone 2 came out it was a no brainer for me. I played it, I loved it, I went nuts for it. It brought back those feelings of “we really should be studying but that’s just not gonna happen tonight.”

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This could end poorly

Once more a new Killzone experience came into glorious existence and I was more than ready to pick up a copy and rock out. I have been a total Killzone fanboy and I have loved every minute of it. Admittedly part of me held the copy in my hand and said “This will be a 5 out 5 across the board. This is going to be that good!” Did Killzone 3 live up to expectations? Well lets find out shall we?

Controls

(Note: All controls are non Playstation Move) Out of the box the controls for Killzone 3 are pretty much what you would expect from a FPS. For me I had to tweak and adjust them a little bit to make them more “Wadooberific” but as far as layout is concerned they were pretty standard.

When Killzone 2 came out it came out swinging with fantastic use of the motion aspect for PS3 controllers. While Killzone 3 focused on showing the precision of the Playstation move they seem to have totally neglected showing off what else you can do with a Playstation controller. They just tacked on what worked before with no real innovation. You can call it a little non-Move jealousy but because of the lack of innovation I was fairly let down.

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Killzone 3’s controls get a 3 out of 5

Gameplay

When you’re not walking around shooting in Killzone 3 you’re flying around shooting, or riding in a large mech shooting, or driving around shooting. There is an on-rails shooter aspect to a few of the missions you undertake but they are so breathtakingly beautiful and so well executed that you almost forget about the whole on-rails aspect. When you were off rails and it was just you and a gun you had action that was so intense that I found myself jumping up and yelling at my television in excitement and glee.

What turned me off however was that it was a little too glitchy. From audio that would skip or just my shots not registering when they hit the target it became a deterrent. However as I continued to play they seemed to work themselves out and by the end the game was smooth and perfect.

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Killzone 3’s gameplay gets a 4 out of 5

Graphics

Visually amazing. The biggest complaint people had with the last Killzone was that it was relatively small when it came to the color palate. They addressed this by throwing you into the middle of a lavish jungle with reds and subtle undertones of blue. We expected a lot from Killzone 3’s graphics and they delivered quite well. What we have to remember about Helgan is that it’s a dying planet. Expecting some lush and verdant forest isn’t what that planet is about. It’s a world built on hard work and cold stone. It’s a cold and dying world with no beauty. To put us in the middle of a flowery colorful field would seem very out of place. However the factories inject a little color into our lives. Perhaps it’s the Helgan way to make the workplace more appealing than anywhere else. But once you find yourself inside of a structure you begin to experience a little more than the browns and greys.

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Notice the vibrant colors...wait a minute

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Killzone 3’s graphics get a 5 out of 5

Story

The story felt as if it was very fragmented. Parts of it were gripping while other aspects were not fleshed out enough to really make me care. There is a gripping and interesting political struggle going on behind the scenes in the wake of Scolar Visari’s death between Admiral Orlock who commands the Helgan military and Johan Stahl a weapons manufacturer for the Helgan Military. Each wants to run the show and will do so no matter what it takes.

Then there is the story that centers around Sev who was introduced to us in Killzone 2. They are stranded on Helgan and waiting for a ride when they learn of a plot to lay waste to Earth. It’s a fairly standard first person shooter plot. “Space marine must save humanity from evil aliens”. Yes I know the Helgan were once human but lets face it, they really aren’t anymore.

Nothing in it really blew my skirt up, but when they cut to the goings on of the Helgan power struggle you see something potentially great and full of intrigue, deception, and great planning that almost pulls the game through with flying colors.

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Killzone 3’s story gets a 4 out of 5

Overall

Killzone 3 is a fun game that is a must have for any Killzone fan. It’s fun fast paced and has half of a really outstanding and interesting story. Visually it’s a glorious display of what the PS3 can handle and while I’m sure it was wonderful with the Playstation Move, when it comes to a regular old SIXAXIS it’s pretty much a rehash of what worked so well in Killzone 2. Killzone 3 sits at the cusp of greatness but never quite gets stands up and reaches for it.

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Killzone 3 gets a 4 out of 5

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Rating: 5.0/5 (2 votes cast)