Dragon Age 2 was a fine game that we at Polish the Console really enjoyed. While it wasn’t the marvel that Dragon Age: Origins was we can’t help but feel that perhaps we may have let our expectations from BioWare get the best of us. All in all Dragon Age 2 was a good romp through the Free Marches.
Many reviewers touted the lack of diversity in the landscape as a flaw of the game (and it was) and almost irrelevance of Hawke to the story as another drawback, BioWare looked to correct some of this in Legacy. Correct it they did. What we have is an adventure through an old Grey Warden prison buried underground that holds an ancient Darkspawn. While it’s not going to be enough to elevate Dragon Age 2 to the epic heights of Dragon Age: Origins it does serve to help lend more weight to the game by further fleshing out the tale of Hawke
Since this is just an expansion we still see the same graphics, gameplay, and control. BioWare didn’t revamp the entire system. It’s just an add on and as such we will forgo droning on about them with the same cliched analogies that you’ve heard before. What will ultimately make you want to play Legacy is the question “Is the story in Legacy worth spending $10.00 on?”
Dragon Age 2: Legacy Story
In a word, yes. I believe the word I actually used to describe it to Kat was “ballstastic”. To me this was a very worthwhile purchase. Dragon Age 2: Legacy playthrough lasted me around 2.5 – 3 hours which is fairly respectable for any expansion pack. Now this was padded intermittent pausing to take my two dogs out, so for you I would imagine that it would be less. Unless you really like to stop and enjoy the scenery.
It was interesting to me to watch the tale unfold of the family Hawke. Throughout Dragon Age 2 we were constantly reminded and spent time with the matriarchal side of the lineage, the Amells. But throughout this adventure very little was ever spoken of the Hawke side. Legacy provides a brief glimpse into the other half of Hawke’s lineage, but to be honest I found myself asking “Why do I care?” They never brought it up during the main campaign of the game, at all. I mean yes they made references to Hawke’s father so we know he existed and had some relationship with his children however not once did they ever mention that the family may have some additional purpose or strange history. It felt very tacked on.
Now this is not to say that it was not thoroughly enjoyable and interesting. As we explored our way through this Grey Warden prison my companions continued their interesting and witty banter back and fourth that elicited more than a few chuckles. Something about Isabela saying “See, this is why I don’t wear pants,” will go a long way to produce a wry smile across a man’s face.
But they didn’t stop with just an interesting story. The weapon received is not just some obligatory “here’s a fancy new sharp killy thing.” It plays an integral role in the story. In fact without it the story itself could not proceed. It’s called “The Key” and helps Hawke to complete the task at hand. While this may not sound all that interesting what sets it apart is that as the game goes on you assign traits to it based on what you want from it. Think of it a little like the weapons in Fable III, but better implemented. It’s this aspect I would like to see them develop more in future Dragon Age 2 expansions and Dragon Age 3. It became such that I got excited when I got to upgrade my weapon because I couldn’t wait to see what was out there for me. By the end I had developed the perfect weapon for my character and would have loved to have spent a little more time with it.
Now as you can tell from trailers and various pre-release information you are once more dealing with some talking Darkspawn that were believed to be seen for the first time in Dragon Age: Origins – Awakening. This was referenced in the game by Anders (who was in my party) and questioned if there was a relation between the two. What began to unfold was a much more interesting story that also gives players some insight as to the origins of the Darkspawn altogether. This was like an unexpected present of knowledge and lore and who doesn’t love that?
While the story in Legacy isn’t going to make Dragon Age 2 a game of the year it did certainly make me feel better about Dragon Age 2 as a whole. It’s something that helps create a more complete offering. While it’s not earth shattering ground breaking by any means it’s still better than you see in some games.
For this reason we’re giving Dragon Age 2: Legacy gets a 4 out 5.