Category: Dragon Age: Origins

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Tasked with rooting out mages who never joined the Circle, it is Candra I search for among the apostates.  I hunt rumors and legends; often following trails that have long since grown cold.  She is the one I hope to confront every time I track an apostate.

As I approached Knight-Captain Reyes in a small alleyway off the market within Ansburg, my heart thrummed, quickened by the news I brought.  I was eager to gain his approval for my next task.

“Knight-Captain?”  I asked.  He was the templar I treated with deference, as he was the one who took me seriously.  After my mother died, I sought to join the templar order, craving a purpose and a chance at revenge.  Being half elf, half human, I was laughed at and thrown out.  Only Reyes had recognized my passion, allowing me to work for him privately as a templar hunter.  Officially, I was akin to a mercenary.  But in my mind, I was a templar.

He turned, and I bowed my head.  “Evaine.”  His dark features and lilting accent established that he had come to the Free Marches from Antiva.

“I recently heard of a dangerous apostate, and I’m looking for your favor to find her.”

He lifted an eyebrow while his coal colored eyes studied me.  “Go on.”

“There have been strange happenings in northern Ferelden, near Highever.  People being pulled into the Fade against their will.  Hauntings.  A woman going mad.  A mage was thought to be the cause of it, and it stopped after she disappeared.”

Reyes’ mouth tightened as I spoke of the mage’s deeds.  “Where is she now?”

“She was seen heading west, stopping in Orzammar,” This was all the information I would present, and now I would await his decision.  I doubted it would result in anything other than finding her, but I needed his blessing all the same.

“Strange that an apostate would travel so close to the Circle Tower.  And that she would choose Orzammar, of all places.  The dwarves have no magic in their blood.”  He ran a hand through his hair.  Nervously waiting for an answer, my fingers began to grow cold.  Surely this wouldn’t be considered too dangerous a job for an unsanctioned templar hunter?

Finally he nodded.  “Bring her to the nearest Circle, if possible.  Nullify the threat, if not.”

I acknowledged this with another bow and turned to go.

“And Evaine?”

I looked back.  His brows were creased.

“I’m not sure what type of magic this is.  Be cautious.”

 

Reyes may not have known the type of magic this apostate was using, but I did.  It sounded all too familiar to me.

Somniari.  A dreamer; someone who could enter the Fade at will and manipulate it, driving others into the Fade, attacking people in their dreams, destroying their minds.  Even killing them through their dreams.

It was rare magic, thought to be extinct in all but legends.  My throat tightened as I thought back to when my parents were alive and my mother wasn’t emotionally scarred by the horrors my sister had wrought.  Candra inherited the magic bloodline of our elven ancestors, while I was simply a half breed with no magical talents.

I was young when Candra began having nightmares.  Our parents were concerned, because she told them of demons who called to her.  But who could they turn to for help?  My mother, a Dalish elf, had abandoned her tribe to marry the human she’d met on an expedition in the Brecilian forest in Ferelden.  My father was disowned by his family in Denerim for wedding an elf rather than a noble.  They were afraid of bringing her to the Circle, as they might never see her again.

It became difficult to wake her up.  She would sleep through the morning, not rising until mid-day.  Eventually nothing could wake her.  It terrified us.

I stopped my thoughts.  I was standing at the entrance to Orzammar, being sized up by a sour dwarf.  Garbed in loose robes, with a hood pulled low over my eyes, I was dressed for anonymity.

It was early in the morning.  Although there was a circle of trading stations set up in front of the doors, most of the traders were still in their tents.  Those that were awake were blearily setting out their wares, paying us no mind.

“What do you want?” spat the dwarf, his voice as icy as the wintery air.

“To get inside,” I replied sardonically.  Before he could respond, I drew my dagger and pressed it against his throat.  “Let me in, or I’ll take your tongue and feed it to a nug.”

He grunted in distaste, but the intimidation worked.  He opened the doors, muttering about hoping darkspawn would eat me.

I was closer than ever to the goal of finding my apostate twin, and was both elated and terrified.  It had been over a decade since I’d seen her, back when I was 15.  I was now 29.  Yet I could still picture the last day I saw her, the day mother and I fled for our lives.

Passing through the entrance hall, I entered the Commons.  I was struck by the impressive architecture, the dedication that went into carving the entire city from stone.  While I admired the craftsmanship required, I also felt oppressed.  The lighting provided by lava and flickering torches felt unnatural, casting a ruddy hue on the surroundings.

I took in the view, and then moved to cross the bridge over the bubbling lava.  Alert, I scanned the other side in the off chance I caught a glimpse of her.  Seeing only dwarves, I wandered on the stone street.  I overheard conversations about the death of a king, and arguments over his successor.

Walking towards the dingier part of Orzammar, I felt a change in the atmosphere as I crossed over; the air itself was heavier.  Knowing that eyes watched me, I kept my hand near my blade.  Feeling the stirring of movement behind me too late, my knees were suddenly kicked out from under me, my hood thrown back, and a blade pushed against my throat.  Ironic that I’d just done the same thing to a dwarf.

A voice raged in my ear.  “What’s a surfacer doin’ here in Dust Town?”

“Let her go!”  The command came from my right, but I didn’t dare turn my head with the knife resting against my neck.

You,” the dwarf sneered.  But the blade lifted, and he backed away.

I was on the ground with my hand against my throat.  It was disconcerting to think I might have been moments away from meeting the Maker.  A shadow fell over me, and I looked up to see that the voice belonged to an elf.  His brown hair was streaked with red and fell into his gray-green eyes as he studied me.

“Candra, what are you doing?  I thought we agreed you’d stay inside.  Come on, let’s go.  That dwarf will be getting his friends right now,” he informed me, wrapping an arm around my waist and lifting me up.  My heart leapt within me when he mentioned her name.  He hadn’t even realized his mistake.

He guided me to an abandoned structure, of which the door had been ripped off its hinges.  The front room was empty, but as he drew me into a room deeper within the hovel, he moved aside a broken chair and rug to reveal a hatch in the corner.

“Are you hurt?” he asked as he helped me down the stairs.

“Just shaken.”  My voice cracked convincingly.  I was standing at the bottom of the stairs, which led to a tunnel, into which many passages emptied.  He closed the hatch, and put his arm back around me.  I leaned on him, under the pretense of shock.

“If you thought to be less conspicuous in that outfit,” he stopped to chuckle.  “You only made yourself stand out more.  That dwarf thought you were a prime target.”

We took a left at one of the passages.  I hadn’t seen any signs of life, and I was getting anxious.  I glanced at the elf supporting me, noticing he was looking me up and down, frowning.  “Where did you get that outfit…?” he asked slowly.

“Elin!”  A voice stopped us.  He released me so abruptly that I stumbled.  We had turned a corner, and there she was.

Candra.

It was like looking into a mirror, how similar we appeared.  Blonde hair like gold, deep navy blue eyes, a sprinkling of freckles on the nose.  The lean build of an elf, the stature of a human, and the slight point in the ears.  Except she looked exhausted.  Her shoulders were slumped, dark purple circles like bruises marked her eyes, her eyes themselves were dull, and her face was pale.

As I stared, I saw a parade of emotions cross her face.  First, annoyance for Elin, then suspicion as she looked at me, giving way to shock, then sadness, ending with confusion.  I drew myself up, wearing the most spiteful glare I could muster.

“Candra,” I greeted.  I paid no heed to Elin, who was glancing between us, dumbfounded.

“Evaine,” she breathed.  Her eyebrows drew together.  “But I thought… you were dead.”

“Still living and breathing.  No thanks to you.”

She seemed to realize my anger.  I was trembling with emotion, barely keeping myself contained.  I wanted to scream at her, I wanted her to answer my questions, I wanted her to feel the pain I’d felt.

“All this time, you’ve… been alive… I can’t believe it,” she whispered.

I couldn’t believe her tone, which sounded like she cared after all she’d done.  It tore me apart.  “Yes, I have.  Do you know what you did to father?  How mother was left heartbroken by your actions, that her mind couldn’t comprehend it, how I had to care for her until she died?  That is, after we fled for our lives because you almost killed me.  She repeated ‘Somniari’ over and over, one of the only things she would say for the rest of her life.”  I stopped, breathing hard.  She had let me speak, but her face was crumbling as the accusations hit.

“I hate myself for what happened.  Father was trapped in the Fade because of me, and I thought I’d killed you.  I understood why mother ran.  How far away from an abomination was I, that I was capable of such things?  I should have been made tranquil, cut off from the Fade.”

It took a moment to process this information.  I thought she’d had no regret, that she’d done what she had because she’d wanted to.  It never occurred to me that maybe she’d been as horrified as me.

She continued quietly, “I begged them to take me to the Circle Tower.  They decided against it.  I knew something wasn’t right, but I thought, even if they made me tranquil, at least… they’d have you.”

I was stunned.  I reached for something that wouldn’t rend my whole basis for becoming a templar.

“Why Orzammar?”

The pained look returned.  “I was trying to control my abilities, and found a Dalish tribe who was sympathetic to me.  But they knew of nothing that would help, aside from killing me outright.  At that point, Elin wouldn’t allow it,” she smiled faintly at him, and he moved to her side.  That could be problematic, two against one.  “I left before anything happened, and Elin came with me.  I tried forcing myself to stay awake, to not allow myself in the Fade, but that was impossible.  I failed miserably in Highever.  Then I thought of Orzammar.  Maybe, since the dwarves have no magic, I wouldn’t be able to affect them.  I want to stop hurting people.  Evaine, I’m… sorry for what happened.”

It was too much.  I didn’t believe her, couldn’t believe her.

“That can’t be true,” I muttered.  “Because of what happened, I became a templar.”

Candra’s face was unreadable, but Elin growled, “Why can’t you see she has a good heart?  She doesn’t mean for anything bad to happen.”

“The problem is that bad things keep happening.  One way to solve that problem is to become tranquil,” I replied sharply.

“I deserve nothing less,” agreed Candra.  Elin looked startled.

“What?  No.  No!”

“Elin,” she said, touching his face gently.  “You have to let me go.”

Tears formed in his eyes, and he was clenching his jaw.  In a sudden movement, he leaned forward and kissed her.  I was surprised by the tender display, but turned, as the moment felt intimate.

I heard Candra gasp and whirled around.  Elin was backing away, tears running down his cheeks.  Candra was clutching her chest, from which a knife’s hilt protruded.  Blood was seeping onto her clothes.  She fell to her knees.  I moved without thought to her side.

“I won’t live in a world where you have been made tranquil,” I heard Elin whisper.  “I can’t.”  He bolted past me.

Astonishment rooted me there.  Gingerly, I touched where the blade had struck, feeling her blood on my fingers.  My mind was trying to come to terms with what had happened.

She was dying, and not by my hand.  But then, she wasn’t what I had expected.  If I had killed her, would it have haunted me?  Or would I be more upset that I hadn’t been the one to strike her down?

It was incomprehensible.  The fury was waning, unsure of how to react.

“Evaine,” she swallowed with difficulty.  “I’m sorry for the way things happened.  Please… forgive me.”

I looked into her blue eyes and saw my reflection.  Here we were, twin sisters reuniting; so alike, yet so different.  One twin, a dreamer, everything a templar would fear, but in her heart, remorse for the suffering she’d caused and a desire give up her abilities.  The other, a templar hunter, who had lived in the shadow of what her sister had done, who held on to bitterness all her life, spent it searching for the one who had wronged her.

“I… ” The words stuck in my throat.

Tears slid past her temple, dripping to the ground.  A sigh escaped her lips.

She was gone.

 

I am Evaine, a half breed with a heavy heart of regret, who wasted years on a misguided idea.  I am still an unofficial templar hunter, but my motivation does not come from the Maker.

It comes from the need to give others a second chance.

 

-Kat

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Rating: 5.0/ Ideas To Start A Home Based Business 5 (1 vote cast)

Dragon Age Origins Morrigan

Recently a rather interesting conversation broke out at Polish the Console about video games and relationships. While Kat has a less than secret crush on BioWare (and by crush I mean stalking)  I have found myself with a wanting for something more. Maybe it was playing a video game with the adult themes of Catherine that got me thinking about this but isn’t it time our relationships in video games grew up?

When I say “the adult themes” I don’t mean the sexual nature of the relationship. What I mean is the importance placed on the relationship and the value that it possesses and the effects that these relationships have on the outcome of the game. As a video gamer I want my game to have real consequences to my actions. In BioWare video games the only real consequence to a relationship is “I don’t get to see the sex scene with that other character” and anymore let’s be honest what are we really missing?

mass effect 2 mirands

Behold! The awesome rewards of a relationship...

Now to preface this let me just say that Ways Of A Conclusion With Forex4you this does not have anything to do with writing or emotional attachments to NPCs. One thing I will never criticize or bemoan in any way is the writers ability to genuinely make me care about my party members. Who among us hasn’t agonized over one stupid little decision in a game that, in reality, had no real bearing on the outcome of the game? What I mean is that in games like Dragon Age: Origins and Mass Effect the relationships you enter into make little real and meaningful difference to the outcome of the game. You can still have a 98% identical experience in the game without a relationship; all you miss out on is a little smooching and a few dialogue options that will still give you the same ending anyways. While you may personally feel more passionately towards the outcome based on your emotional connection with the characters, you could still arrive at that outcome without being in that relationship.  In Dragon Age: Origins being in a relationship with Morrigan or Alistair does not mean you will live or die. It does not mean anything other than a small chunk of text at the end of the game.

In my life I am a 31 year old married man. I have a wife, two dogs, house, and no picket fence. I genuinely enjoy my life. However I look at my companions: my college friends, work friends, people I meet. I see my wife and my dogs and the life I have chosen. If this were Mass Effect 2 I could very easily flirt with my companions who were willing and suffer no real ill effects. If this were Dragon Age II then I could literally flirt with everyone I shared more than a passing conversation with regardless of sexual orientation and it would be okay.

In my real life I can almost certainly promise you that if I were to flirt with the girl at the local GameStop my wife would not be at all happy with me. In fact I would think that what would ensue would be a 4 hour impassioned apology from me and a well deserved lifetime of distrust from her.

But there’s more than just my ability (okay let’s be honest I have no ability I got lucky) to flirt with people. I have chosen a companion that I will put before all others. In my relationship I have said “I choose your missions before anyone else’s.” I looked my wife dead in the eyes and said “I voluntarily choose to miss out on a cornucopia of potential companion missions with friends and acquaintances to forge life with you and do your missions.” She then gave me a sword. Dead serious. She had a custom forged katana made for me. I’m that lucky. She also had my wedding ring made from sword. Again I’m very serious. She knows me.

Miranda Mass Effect 2

She's not even shooting something because for me.

In Mass Effect 2 when you choose to be with Miranda Lawson all you miss out on is a sexy video with another crew member and bit of “I want to be with you” dialogue. You still get to do all of their deep companion missions. You still get to fully complete the game. Hell Miranda doesn’t even give you anything that helps you. Come to think of it when you gain her allegiance SHE’S the one that gets something. They all do. Why didn’t we get a fancy new suit? We’re the ones risking out asses to help your families. Where’s my fancy pants?

But more than this nobody seems to care that you’re potentially in a relationship. In Dragon Age: Origins when Morrigan gives you a ring or Alistair and you become Ferelden Royalty what really changes? Do you miss out on any part of the game because you’re in a relationship?

This is what I mean by adult themes. It is the decisions that have significant weight in the world. It is saying “Yes I want this. This is my decision and there is no going back, there is no middle ground, and I have to stick through this.” In Catherine it was the seemingly inane questions that created a very black or white picture of the world. Ultimately you decided between Catherine or Katherine. That was your decision, it sucked, it was difficult, and it was one of the most gratifying and real experiences that I have had in gaming all year, because of the consequences.

This is what other games need to bring in. Make a relationship mean that in return you get some real and deep companion mission. Make a relationship mean that you are not, in fact, running around with everyone doing whatever you want. You have consequences for your decisions that will carry through the entire game based on who you choose to be in a relationship with.

The additional benefit to this is a terrific increase in replayability. In all likelihood I’m probably never going to replay Dragon Age II. With two play throughs I was able to do almost everything I wanted to. There is no more story to surprise me or grab my attention. However uncovering more about Isabela or Merrill would absolutely bring me back for another go-round if the stipulation was that I had to be in a relationship with them.

While this would certainly rub a lot of gamers the wrong way it’s something that would both intrigue and beguile provided it’s done correctly. Video gamers are growing up. Isn’t it time our in game relationships do the same?

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Rating: 4.4/ Forex Fraudsters 5 (9 votes cast)

BioWare.  I love you, I really do, and everyone knows it.  But something has been bothering me lately, particularly with the arrival of the all new (but less awesome) Dragon Age game.  And this thing REALLY bothers me.  Because I like to get down and dirty when I game.  I want my character in an RPG to get in some hot romance.  Honestly, BioWare, I feel like you’re slipping a bit in the romance department.  Particularly in the scenes.

Female Shepards really make Kaidan nervous. And... I guess male Shepards, too.

First, let’s take the original game that got TONS of flack for being ‘too sexual’ (but all of us who actually played it loved the romance).  The original Mass Effect game had sexual tension, kissing, side boob, and a beautiful booty.  The scene that got incredibly harsh criticism was if you choose to have your female Shepard pursue a romance with Liara, the blue skinned alien.  But it was a gorgeous realization of teammates coming together as more than friends.  My female Shepard had a strong relationship with Kaidan.  So strong, that she skipped any romancing in ME2.

Then came Dragon Age: Origins, a game that had not only hot tenting scenes, but also two characters who would swing either way.  If you played as a male, and wanted to romance the sultry male elf, Zevran, you could.  If you played as a female, and wanted to get it on with the red headed female bard, Leliana, you could.  My female hero of Fereldan Avaline pursued a relationship with Alistair, which culminated in a beautiful romance scene.  After the scene, the option to have them kiss or hop in the tent again continued to be available.  It goes without saying that every time my party returned to camp, I would have Avaline and Alistair tenting.

In the sequel to the original Mass Effect, Mass Effect 2 widened the number of romanceable options for the player.  In fact, Shepard could get it on with various races.  However, in Mass Effect 2, there was no complete nudity.  While Miranda unzips her suit to reveal bra and panties and Jacob strips off his shirt, there’s no sideboob and bum reveal.  And, unlike Dragon Age: Origins, there aren’t any sex motions.  What’s even worse, if you decide to remain faithful to your flame from ME1, you get a rather cold reception on Horizon, and all you’ll wind up doing when you could be getting it on with someone else is staring at a picture of them.  Pretty lame.

Anders Has Glowing Eyes!

Who can resist those glowing eyes? Oh... maybe the people who don't want to date a terrorist.

And in Dragon Age 2, the latest game out by BioWare, some romance scenes don’t have characters in their skivvies at all, and it fades to black WAAAAAY too early.  In fact, I don’t believe there’s an actual tenting scenes in any of the romances.  There might be some kissing, some frantic throwing-against-the-wall, and hand-holding-leading-to-the-bed, but that pales in comparison to the actual sex scenes in Dragon Age: Origins.  It was a huge disappointment to those of us excited to see the new scenes.  These new scenes actually left me in a “That’s IT?!!” state.

As you can see, BioWare has continued to tame down the love scenes in their games.  This makes me incredibly wary of the upcoming Mass Effect 3, and another sequel in the Dragon Age series.  In Mass Effect 3, especially, I’m hoping this trend BioWare has gone on won’t continue.  Because I’d really like to see an explosive reuniting scene with my Shepard and her former flame Kaidan.

BioWare, you may consider this my urgent plea that the toning down of romances and love scenes doesn’t continue for the upcoming games you have in store.  Seriously.  Please.

-Kat

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Rating: 5.0/ Mest Profitable Home Business I Belgien 5 (9 votes cast)
not a typical video game rucksack

You can seriously carry a couch in this thing

Many video games have inventories. Lets face it, any game that requires you to pick stuff up, carry stuff around, or use something typically has some form of inventory management. Whether its keeping tabs on how much ammo you have or making sure you still have room in your expansive (albeit invisible) rucksack that holds 150 fire arms, 12 outfits, 3 items of food  or potions, and a fork, lute, cup, or cat (yeah Anders I’m looking at you) you have to remain aware of something you are lugging around. Some video games do it so well its almost unnoticeable while others wind up taking up more time than the actual gameplay.

Diablo falls into this category because it was simply clean and fantastic. You had a system that was based around a grid. Each item took up a specific amount of squares on this grid. You have certain items that are stackable and items that aren’t. Either you could carry it or you couldn’t. You can quickly see what will and what will not work. There is typically very little question about if you can or even want to carry that shiny new sword or not. This allows you to spend little time mucking about asking if it’s worth it or not.

Mass Effect 2 is another example of an inventory control system I enjoyed. While it’s not perfect its pretty solid. It’s a simple “only important shit” system. You have things that kill, things that heal, and things that keep you safe. If you don’t have to decide on it then you don’t have to look at it. It gets stored in your data pad and you bring it up when you find the person that is ultimately looking for it.

Mass Effect - Mako

Put the bike down, we are not putting it in the trunk. Or the sofa.

When it comes to the equipment itself you typically know what weapons and armor you like before going into a mission. If not you deal with it prior to the mission. During the game if you find some fancy new boom-stick while you’re exploring a new world new you get to try it out. If you don’t like it you can swap it out after the mission or at a weapons locker that is typically found near the point of discovery.

What makes these so fantastic to me is that they are  quick, easy, painless, and it gets you back to the action. It’s almost easy to forget that they are even there. They fit into the game and flow naturally. I’m admittedly an A.D.D. gamer. I need to keep moving, keep doing something new, because that’s what keeps things going. I may stop and take a look at what I have and size it up with what I’m using from time to time but its the GAME that makes it fun, not the stuff I get in it.

What made Mass Effect 2 so good was the improvement from the original Mass Effect. Weapons, armor, and upgrades were found with such a high frequency that I wound up spending more time seeing what I just picked up instead of simply using it. After a while I had to force myself to adopt the mindset of “screw it I will look at it after a few missions. After a while it became “screw it, I’m just going to sell it.”

Mass Effect - Hand Cannon

I swear to the goddess that if you drop anything for me to pick up I will unity your ass kill you all over again

Then there is Fallout 3 and Fallout New Vegas. Again I spent so much time worrying about inventory that it wound up taking away from the video game itself. Whether it was scrolling through all of the items themselves or checking them to see if I should be using them, I would up spending more time staring at the screen of a Pip-Boy than down the barrel of my tri-beam laser rifle. That’s not an attack on Fallout. It was a fantastic game with a great set of stories that could absolutely hook you. Hell even the long stretches of just walking around were fun. But do I really need to decide if I should carry 210 forks or my weapons? That’s a no contest. I’ll just throw forks at things and move on with my day.

Now the real question gets asked: What makes for a good inventory management system?  The biggest flaw in Fallout isn’t how its displayed (however the long scrolling lists could stand a revamp) its the sheer volume of items. This is part of Fallout’s charm however. Being able to take just about anything you find and do whatever you bloody well want with it is half the fun for some people. Hell, for some its the entire experience. But the ridiculous volume was the ultimate killer. This is ultimately the same complaint for Mass Effect. There was just so much information and no easy easy way to trudge through it or quick compare with what you’re using.

Quick comparisons between what you’re using and what you’re looking at can always be a big benefit. Dragon Age: Origins took this concept quite literally and would display a side by side comparison of equipment. While it made things go more smoothly there was always a lot of information to go through. What we need is quick and simply inventory management that can keep you in the action. Quick displays of is it better or is it worse than what you’re currently using can help you make that tough decision: throw the new sword away, or save it for later.

Sound off: what’s your favorite / least favorite inventory management system in a video game?

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Rating: 5.0/ The Best Adviser Forex For Today 5 (2 votes cast)

Dragon Age: Origins - AwakeningI love comments of all shapes and sizes. As long as they are good I will pet them, hug them, and place them on my mantle for all to see. A good comment truly makes my day. I good comment is anything that it thought out and has any valid point to make. Good comments don’t always agree however they are still interesting. Usually when people disagree with something we’ve said we find it interesting but try not to engage in a debate with them. It’s their opinion and more power to them for having it. However once in a while someone else responds. What you see below is one such instance.

A while back I wrote a post that met with general agreement: Dragon Age: Origins – Awakening: No Romance, No Tenting? As the title suggests it was a piece that helped answer the question “can you tent in Dragon Age: Origins – Awakening?”. One commenter (ttruthbetold) had this to say on the subject:

This website has somewhat false info. For one thing it’s mission focused yes… and your character may mess around after your romances in Origins but others don’t. For instance, my favorite warrior’s romance with Lelianna continued after I finished awakening. It told me how he ‘retired’ from commander of the greywardens and never returned to the keep. Only to be seen beside his love the red head bard Lelianna. and so on so forth… So in a sense relationships do carry over.

And this problem doesn’t take away from the game. Unless you want to slut your previous char around. Where I do see a problem is if you start an ‘orlesian’ warden and you want to romance one of the characters. But it still doesn’t take away from the game IMO… unless you like to hoe around lol – if so… more power to you, but quit whining.

Well played, sir…well played. I was content to let it slide even though I disagreed, but then we received a comment that I could not ignore. Kytti, who Kat instantly became a fan of because of the name, disagreed with ttruthbetold. She says:

Actually, I believe what the issue is partly the fact that romancing and developing relationships with the other characters in the game is one of the major features of this game that many have come to love. The fact that it’s been stripped away takes away from the gameplay for many many people.

And while you may have had a relationship with someone in DAO and want to remain faithful to them is fine, there are also the people who didn’t have a relationship with any of the DAO characters, etc.

Also while you might be satisfied with a summary of who knows how many years of your character’s life, done in ONE measly paragraph a great many more are not.

I for one found the character development one of the things that made the game and story so wonderful and something to draw you in further. As a description of the games says ‘Immerse yourself in a shattered world’ and ‘Experience complex moral decisions that have game-changing consequences’ it really is not surprising that people would be heavily disappointed when a so-called expansion comes about that takes those interesting and dynamic experiences away.

I don’t know how many people will agree with me on this point, but from what I have read on several forums I’m not the only one who feels cheated. The ending of the game was so incredibly anti-climactic that I could only stare at the credits with disbelief, thinking… WTF?! I also wondered if I’d messed anything up for it to end so abruptly… but nope, that’s normal. So to add insult to injury they then teased with an ‘expansion’ that didn’t EXPAND onto the game, rather tried to stretch it out for as little effort as possible.

It’s like Bioware just gave us an incredible, and special experience, then left without so much as a goodbye. ‘Wham, bam, thank you ma’am’ if you know that saying.
Wham- you slay the archdemon, your regaled as the hero of Fereldan, your friends go off on their adventures and you are promised more time with your beloved (except for those with none, or Morrigan of course)… then… a disappointing 5 minute read of summary that while ended things left promises unfulfilled and unsatisfied…
BAM- ‘Guess what everyone, you get an expansion onto Origins using your PC (if you want) and get to go off on another adventure! But wait… several of the favorite gameplay features isn’t available anymore. Oh, and sorry none of your favorite characters will actually be around besides cameos’
Thank you ma’am!

And piling on yet another disappointment, this expansion isn’t even fully canon to the storyline for everyone. For those who became ruler of Fereldan… How the heck did you get away from court, WITHOUT bodyguards or troops to go adventuring? Or, using my first ending as an example:
Alistair and my character are together, and while he isn’t King, we both decide to stay with the Grey Wardens, together. Even the one paragraph summary at the ending states that Alistair never left her side except for the short time to make a memorial for Duncan. So, I ask… if he never leaves her side, then how can Awakening be canon if he only shows up for a short time for a conversation, and then the PC goes off galavanting… and without any other wardens as well for help, since she is the Commander? It can’t be. So, forgive me for feeling betrayed… but that IS what has happened to myself and many many others.

As someone pointed out in one of the other forums I read, and with which I agree, the other DLC’s are sexist. Witch Hunt- revolves around Morrigan and that is only 1-2 hour advertisement for DA2 it seems. And Leliana’s story is a prequel.

Bioware wake up and smell the coffee! Why are the characters being made 2D in personality after giving us ones with so much more depth first? It certainly can not be for the sake of money making, since every character has tremendous potential to have a continuation afterwards… like a TRUE expansion! And I would bet, despite the fact I have terrible luck, that those continuations would make a lot of money since people would want to experience them for in the very least their favorites. And most likely a lot of fans would want to experience them all. While there was a go made at expanding on things for Morrigan, that was cheapened, and the others, Zevran, Wynne, Shale, Leliana, Oghren, Sten and (my personal fave) Alistair were abandoned.

As a writer myself, I cannot understand how easily Bioware’s writer could do this to their own characters as well. It’s like killing them off, without really doing so and leaving many loose ends unsatisfied. Honestly, I hope that the writer is haunted by these characters until they are given the respect they deserve.

And Bioware, don’t you think your fans at the very least deserve more then a void of dissatisfaction left in DAO’s wake?

I’m not against DA2, but while it sounds like another good game to come it’s like another slap in the face to many of the good people who loved DAO so much. You would think that with each game that comes along in a series there would be more features, or at the very least the same. But DA2 takes away from them, the biggest that I know of so far is taking away our choice of PC race. Personally I dislike being forced into playing a human when there are other races available. Truly is it giving us the chance to build our PC around a fantasy version that we want when you have no choice? I don’t believe so. I know that it wouldn’t get changed anyways since it’s so close to when it’s supposed to be done, but I hope that this is something Bioware will consider if enough people voice their opinion regarding it.

Perhaps fellow Canadians that live near Bioware should do a protest there XD That would be hard to ignore!

But seriously, I think it’s in poor taste if they abandon DAO altogether after such disappointing continuations. They should not tease with promises that they give up on so easily.

Anywho, that’s it from me, just had to get that all off my chest. Join me in crossing your fingers in the hope that Bioware will wake up and realize the injustice they are doing to themselves, DA and their fans…

So now the question is….who do YOU find yourself agreeing with?


(polls)

Both parties raise very valid points. Both opinions have merit. Both opinions are thought provoking. Let us know below if you have more of an opinion. Who knows, your comment may wind up in another Dragon Age: Origins – Awakenings post. One thing however is certain, don’t touch Oghren’s junk.

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