Make sure you are a close friend with someone before playing co-op. You might find yourself yelling at the other because they deployed the wrong portal FOR THE 1 BILLIONTH TIME KILLING YOU BOTH. sorry…it does get frustrating if communication is not made a priority. You will find yourself dying over even the simplest puzzles if both of you are not on the same page when navigating through these.
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Believe it or not, there is an actual story to be told in Portal 2. You start the game where you left off from the first, still captured, and doing exercises to keep your body and mind in shape. However, something goes wrong, and you are not waken up for many years, until a new AI called Wheatley comes to free you from your slumber. From there, you must once again, battle the over powering AI GlaDOS (who does not feel the emotion revenge for you killing her at all….you monster) and escape from Aperture Science. Without giving away too much, you learn much more about all the characters, including the foundations that Aperture Science was built on, and even get to see some of their early experiments (which are quite hilarious to explore). The narration by all the characters makes for very interesting conversation between tests, that I even looked forward to. I was always looking forward to what was going to happen next or who would say what. The reason I do not give this a perfect 5, is because in the end, the story elements do feel short. With basically only 3 main characters, there is not too much to explore. Valve instead crams as much personality into them as possible…and it works quite well.
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Valve goes again with the Source engine to power the game. This leads to the familiar feeling of swinging the view around to get your bearings correct. For any people new to the series, the game will still give you hints as to what a certain button press will do (and sometimes, what control will help you in a situation). Overall, the controls should not hinder your performance in any way (coming from the PC version).
Graphics wise, the game has made some improvements since the last iteration. It adds many more moving parts and higher resolution textures to compliment the setting of the game. You quickly learn that every square of a test chamber is hooked up to an actuator arm that can modify the room in any given way. Seeing this in action gives a new sense of awe. Environmentally, Valve does a great job of showing that the center has not aged well over the years. With plants growing out of control (including those damn potatoes) and random floor sections missing or failing, it keeps the sense that the building feels alive.
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Random dialog moments make up the bulk of this score. Between Wheatley’s random moments of stupidity or one of GlaDOS’s retorts, you find yourself stopping so you get to hear the full dialog (so it doesn’t get cut off by entering another room and triggering another scripted event). Included in some of tests are some music points (whether its smooth jazz or 8-bit retro sounds) that will ramp up as you progress through the test. It is not overpowering and is a nice touch. There is a new final song after you beat the game. It does not match the awesomeness of Still Alive, but it is still enjoyable.
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I’m making a note here: Huge Success. Portal 2 is an excellent sequel to the original. It adds enough new elements to challenge veterans of the series, while bringing in some new players. With co-op, you can now share frustration and anger with a friend (just make sure you do not share violence. Violence is not part of the test and will not help you along). Valve has outdone themselves by making a very respectable sequel. They did not hang around memes created by the first game, and set off to correctly expand the game and its horizons.
P.S.: One note though, co-op store for hats/skins that do not help and only have one other person see at a time….really Valve? I forgive you for wanting more money….but really?