Category: Transformers: War for Cybertron

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Solid multiplayer would have taken a fantastic game and sent it shooting deep within the annals of gaming history with the brute force and all of the concern of a run away train. It could very well have set a benchmark for all games to come.

Any Star Wars Game

Star Wars - Old Republic Sith

That just looks like trouble

Thank friggin goodness for Old Republic. Yes, it doesn’t really do well in this setting becuase it is in fact an MMORPG but to date almost all single player Star Wars games miss the mark.

You have Jedi, you have Sith, you have Bounty Hunters, the Mandalorian, and more than we have words with. You have an entire galaxy populated with elite groups of warriors. Even as high level as Empire and Rebellion have great potential for online multiplayer perfection.

Again, the impending release of Star Wars: Old Repubilc should have every Start Wars fanboy gamer in absolute heaven.

Mass Effect

Similarly it would have been fun to be able to experience the full potential of a Spectre force. Though by nature Mass Effect’s Spectres were supposed to work alone it would have been fun to see a gathering of Spectres on the Citadel station hearing a call to arms from a near by system. A job that only a small band of Spectres can take on.

Since Mass Effect seemed to go a big rubbery one over using elevators as a loading screen you could even get a briefing on the mission while you rode the elevator to the Normandy.

Once on planet Spectres could start out together in an intial push until things quiet down a bit. Then each has their own misison to accomplish. As they split you still hear chatter and can see one another at various points. Once individual tasks were complete a full scale epic final push would take place. Completion would urn you pride, failure…mockery in Spectre History.

Transformers: War for Cybertron

While not my favorite game, I am just a sucker for Transformers. They are almost as fantastic to me as Ghostbusters.

Once I heard I could make my own Transformer for online play Meg heard me excited tell her that and began to worry that this would be just like Ghostbusters: The Video Game. “I’m not going to see you for a few weeks am I?”

While the customization wasn’t quite as impressive as I had hoped it was still customization. I mean it’s not like I can very well expect them to offer an vehicle line up on par with Gran Turismo to choose from. It’s good, it’s solid, and it works.

But where’s the fun? It’s fairly standard, online play. I’m not knockin’ it, but it just didn’t live up quite as much to it’s potential. It’s kinda sad to say but when it comes to online fun, LittleBig Planet can run circles around Transformers: War for Cybertron. That’s right when it comes to online play Sackboy can kick Prime right in the Autobot twig and giggle berries.

But why do some game companies not engage in multiplayer when there is so much possibility? Well there’s a mutlitude of reasons. Some being time, money, and desire to focus on the single player game at hand. Sometimes for the company, a full tilt boogey single player game is infinately more important to them than offers a rich and rewarding experience. But what then when the characters have a yerning to live on past their single player campaign. What then when we want to run the right past the finale and into continued glory?

Maybe someday all games will (by default) allow for a fantastic multiplayer experience or at a mimimum pull an Assassins Creed and say “While it wasn’t in the original game, here’s the good mutliplayer aspect.”

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