Posts Tagged ‘silly video game quirks’

Dragon Age Awakening: The Tragic Tale of Keenan

BioWare.  I love you.  And I can’t wait to hear what you’re doing at E3.  BUT – I have a complaint.

To be honest, at first, I thought it was funny.  But now it’s starting to bug the heck out of me.

Remember Jukka, Legion of the Dead member with Sigrun? Yeah, he'll die right after this conversation like Keenan.

What’s up with the characters you meet along your journey, let’s say Keenan from Dragon Age: Origins – Awakening, who are injured and DIE INSTANTLY AFTER YOU FINISH THE CONVERSATION WITH THEM?  WTF?

“My name is Keenan.  My legs are crushed.  I want vengeance on the darkspawn who did this to me, and I want you to take my wedding ring back to my wife.  What’s that, you say?  You might be able to carry me out of here to safety for me to see my wife again?  Oh no, I think I’ll be very tragic and say, ‘I’ll slow you down too much!’.  And then, I’ll die immediately when you’re done talking to me and be a cold, lifeless figure on the ground, unmoving and tragic.”

Yeah.  So immediately after that ridiculous conversation, Keenan in nothing but a dead body sprawled on the ground.  Really?!  He didn’t seem like he was that badly injured.  Just some crushed legs!  I know that must be painful but was he really on the verge of death while having this conversation?  You would think there would be some type of indication, perhaps the ever-fatal death rattle cough.

Not to mention, the whole point of meeting him is to get his quest, which is to get his wedding ring back from the darkspawn and return it to his wife.  So, you’re telling me that this guy had absolutely no will or resolve, even after I suggested it, to try and escape with us to return to his wife HIMSELF?  Now that’s just kinda sad.  Although given that we discovered his wife with another man, maybe it was better for poor Keenan’s heart that he didn’t make it back.

Meow! You don't want to see me coming for you...

Keenan isn’t the only instance of someone dying immediately after talking to them.  There are plenty of other times that you seem to get there, just in the nick of time, to have a brief conversation with them and then they die.  It’s like you have some creepy ability to kill people who are hurt every time you finish a conversation.  Kinda like that cat Oscar in the nursing home who would curl up next to the people who were about to die. Seriously, what’s up with that?  It bothers me mainly because I tend to be very chatty in video games – I want to talk to everyone and know everything they can possibly say.  So if I missed a few dialogue options in the first conversation with the dying person, it drives me nuts that I can’t continue talking to them to ask the few more questions I’d like to ask.

Hopefully Ser Pounce-a-Lot doesn't have the same effect as Oscar

Going back to Keenan, I also was a little upset that I couldn’t talk to him further because, frankly, I thought he was kinda hot.  He had the Alistair haircut, and had a sexy voice.  Tall, dark and handsome!  Err…maybe not tall…as his legs were crushed.  Oops.  Not like I was interested in tenting (I mean, I do have a verrrrry sexy King aka Alistair waiting for me when I get home), but hey, a little flirting while I’m feeling so deprived of the hubs wouldn’t hurt.


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